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Well, I’ve been working on this the last couple of nights, and I think I’m finally done with it! Gherinn posing in front of a viewport window looking out into space. This one is a real achievement for me, as simple as it looks.
@reduzio @NathanGDQuest I can't speak for the interviewed people, but maybe it helps to describe how I and a couple others intuitively thought materials/shaders would apply in Godot (which I think is what people mean with viewport)
I expected the following behavior:
@FootOfOrion So, a couple things that might help.
The camera is gonna rest in the collar bone.
Adjust the clip:start to filter out some mesh.
Use edit mode, and an extra viewport to cut away mesh that's in the way.
Use the camera comp guide to align that center.
Decided to try a Rock Spirit this time, this is actually a screenshot from the viewport rather than a normal render since it just looked like this when I reset to the front view but changed if I moved it. Really like how the toonshader looked here though.
#Maplestory #b3d
Messing around in Blender tonight, but I can't for the life of me figure out why my grease pencil is rendering differently than in viewport? #b3d
Head animation WIP: I constantly forget how wonky the After Effects render engine can be when you turn on the continuous rasterization option. I feel like I'm looking at viewport errors (1/2).
rendering in blender for the first time and when the model turns around.... this thing appears ??? i can't see it in the viewport. wtf is this. help.
viewport capture that shows a little more of the sculpting details!
Some more model WIP shots! Left is a render with Freestyle and right is a viewport screencap. #bnpr #b3d #blender3d
some viewport screenshots before i started posing, i love the matcap look... 🤩
here's some screens straight from zb viewport. thinking too on the back design I might put small cape to cover-up things, we will see...
Viewport-Aware Deep Reinforcement Learning Approach for 360$^o$ Video Caching. https://t.co/f2TkjY4iZp
I finally cracked the case on interactive NPR viewport in Blender after a lot of experimentation. It somehow never occurred to me that bevel mod can be used to create internal lines. Super simple setup, no addons. Picture in reply :) #b3d
Also I found the flat setting in the viewport and it makes me wanna learn toonshading in blender
@Cooleeto @TeamCherryGames Thanks! And yeah, all 3D! Have a quick screencap from my viewport. Doesn't really look like the final result at all, hahaha.