Well, I’ve been working on this the last couple of nights, and I think I’m finally done with it! Gherinn posing in front of a viewport window looking out into space. This one is a real achievement for me, as simple as it looks.

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Anyone have any luck recreating the edge detection results that we get from the cavity setting of the viewport shading options, but by using nodes instead? I want to bake these results to a texture and the pointiness node doesn't like low poly objects it seems :(

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BRIGHT CLOUD REVEALS HIMSELF IN VIEWPORT MODE AT LAST

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viewport render so you can scrutinize this mess lmao

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I can't speak for the interviewed people, but maybe it helps to describe how I and a couple others intuitively thought materials/shaders would apply in Godot (which I think is what people mean with viewport)

I expected the following behavior:

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So, a couple things that might help.

The camera is gonna rest in the collar bone.
Adjust the clip:start to filter out some mesh.
Use edit mode, and an extra viewport to cut away mesh that's in the way.
Use the camera comp guide to align that center.

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Decided to try a Rock Spirit this time, this is actually a screenshot from the viewport rather than a normal render since it just looked like this when I reset to the front view but changed if I moved it. Really like how the toonshader looked here though.

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Messing around in Blender tonight, but I can't for the life of me figure out why my grease pencil is rendering differently than in viewport?

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Head animation WIP: I constantly forget how wonky the After Effects render engine can be when you turn on the continuous rasterization option. I feel like I'm looking at viewport errors (1/2).

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rendering in blender for the first time and when the model turns around.... this thing appears ??? i can't see it in the viewport. wtf is this. help.

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viewport capture that shows a little more of the sculpting details!

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Some more model WIP shots! Left is a render with Freestyle and right is a viewport screencap.

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some viewport screenshots before i started posing, i love the matcap look... 🤩

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here's some screens straight from zb viewport. thinking too on the back design I might put small cape to cover-up things, we will see...

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Viewport-Aware Deep Reinforcement Learning Approach for 360$^o$ Video Caching. https://t.co/f2TkjY4iZp

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I finally cracked the case on interactive NPR viewport in Blender after a lot of experimentation. It somehow never occurred to me that bevel mod can be used to create internal lines. Super simple setup, no addons. Picture in reply :)

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it booted up on my tablet screen instead of my monitor and the viewport to toolbar ratio is stressing me out

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Also I found the flat setting in the viewport and it makes me wanna learn toonshading in blender

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Thought I would share some viewport screenshots from Nvil and Moi3d

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Thanks! And yeah, all 3D! Have a quick screencap from my viewport. Doesn't really look like the final result at all, hahaha.

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