Concept artist Andy Walsh takes us through the 3ds Max and Photoshop workflow for recreating Moe’s Tavern from “The Simpsons”…
https://t.co/TsUcaB1tzu

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A no reference not serious sculpt. I wanted to test a new workflow in Blender to help offset the fact that you can't get into the tens of millions of polygons without it chugging.

Its basically just using remesh as Dynamesh from zbrush, and then dynamic topo for details

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Now I have all this Blender3D knowledge and workflow, but I have no idea about what to create.

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Thank you to for having me test the workflow of adobe fresco for research purposes; I’m definitely into the program and will be using it A LOT in the future! Shout out to for the AMAZING brushes! Here’s the work I made in full 💕💕

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I just added my Character Creator 3 to ZBrush workflow to the ZBrushGuides! I hope you find this useful (there are some extra bits that were not in the ArtStation article). https://t.co/hkDZg7MnDS

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In less than 2 days, I made a fan creation of Wendy from Honkai Impact 3rd using Blender 2.81 Beta! Not a single crash throughout the entire character creation workflow, and the new sculpting tools work fantastically.

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Been a while since I have shared stuff. I have been working on backlog but I have a few self indulgent Telegram stickers I have worked on between them. Some I might redo but I think they came out alright. All made in CSP instead of my normal PS workflow.

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Thanks to the commission for , I realized the best thing about my new digital workflow.
I fucked up and gave her the wrong handgesture, so I just went back and fixed it. And then added the finger for good meassure.

Send me help at https://t.co/bPHifIem7F

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The second workflow available on https://t.co/q5EQEU8caT is drawing outlines. You will be asked to create a polygon around the bird specimen. This requires a bit more time than the first workflow, but can be really relaxing!

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If you want to take part in https://t.co/q5EQEU8caT for there are two workflow options for you. The first workflow asks you to place a series of points on key locations throughout the image (this can be a really fast workflow!)

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So I drew character Arcene!
I get into the bad habit of drawing the same character or my own ideas for too long so I thought I'd mix it up by drawing someone else's thing.
Super fun, learnt alot finally getting a workflow down that I'm comfy with.

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Posting a bit less right now because I'm in the last stretch of my first assignments for this semester. A blockout wip for a level in Unreal, Sci-Fi hatch with PBR workflow, a shaman character for character design and a design for a shield to be sculpted.

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Some small steps with weapon design that I working on in spare time. WIP. Everything modeled using mid-poly workflow and weighted normals, game-ready intended. Blender 2.8 helps in that a lot. Damn, why we still use high poly+low poly, anyway? :D

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Oberon Prime

Trying something a little different with my workflow

I'm open for commissions! :D
https://t.co/nzg2aNWy6Z

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📅 Webinar "Workflow créatif sans friction"
📣 Chers créatifs, vous donne quelques conseils pour libérer votre créativité et accroître votre productivité !
📣 18 octobre à 12h 👉 https://t.co/yeNRTVdrHK

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This one is my favorite just because it was when I felt some workflow things started clicking.

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Yeoo~ I’m Steph and I just recently found my workflow so I don’t have much but want to d o so much!
🌸Instagram: https://t.co/iHmvr0mMon
🌸ko-fi: https://t.co/7KOsGja6av https://t.co/9j25RCrQ5T

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Create real-time hair in we'll walk through my workflow of creating real-time, game-ready hair. Everything is made in Blender 2.8, besides baking which is done in Xnormal (free software). https://t.co/sRz20Y9NIF

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