画質 高画質

I don't know if I keep recycling some ideas unconsciously or they just had offsprings. 🕺

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The creators of P.B. Winterbottom and King's Quest () are looking for a Gameplay Scripter/Designer with narrative and puzzle design chops for a new stylized game.

👑 https://t.co/HBiFm3XVQ1 👑

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For the protagonist's Mecha design. We compiled a lot of inspirations that got the team hyped and filter it from there. The end result is slick and dynamic.

Concept art by and Chan Keen Fai (https://t.co/IcHXBClpw0)
https://t.co/Pu7vZLglXn

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Some for the animation project Ares IV - Mission to Mars by out 4th semester students Josua Duckert and Jewgenij Bykov.

More about us?
https://t.co/hh0ywopSO3

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Here’s a first look at a sketch of our upcoming game, Veneficium! Can you guess what the game is going to be about?

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Graphite and pencil textures + brush set for a traditional look by Chantal Horeis - Go check it out! https://t.co/D55fb0F9Js

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So the screenshot Saturday post processing continued in to Monday! Much happier with this more bleached out look. Going for some hazy, golden hour light.

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As much as possible, make the motivations and actions of your NPCs believable. Would the queen really tell the PCs about her family's shameful secret on first meeting? Would the master of the thieves guild really live in a crude room next to the sewer?

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I just realized something, why isn't there a type of I mean think about it Steampunk is the perfect mix of Gun, Sword and Magic all fitting in perfectly, not to mention the world, enemy, and character creation.

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Foreshadow major encounters. You hear howling the night before you meet the werewolf. You see the treetops rustling before you see the t-rex. You find a burnt corpse before you encounter the fire elemental.

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Graphite and pencil textures + brush set for a traditional look by Chantal Horeis - Go check it out! https://t.co/D55fb0F9Js

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This week I have been tinkering with the arcane dark arts that is Post processing! Not sure about the results...so the tinkering continues!...

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