画質 高画質

its their first time modelling and it just happened to be for jockstraps, please be nice

8 57

Started to sculpt for the first time today and I am trying to learn retopology, such a fun way to model :)

2 12

What do we get mixing a quetzal and a rattlesnake? Well Quetzalcoatl of course.

I wish it could be more advanced, but eh big things take time. So for the moment it's still a and I'm still evaluating ideas and possibilities.

1 20

Stuck some flat materials on it. Still a bit of modelling work to do and some er.. clear retopo/adjustments.

1 2

years of experiencing in 3d modelling and rigging i still have trouble with these 😔

0 11

Tools and I 3D modelled/textured for fun, Thanks to for the concept! Inspired from world of Warcraft style.🗡️

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Babystep babystep... modelling is freaking tired but welp decide to share some stuff i made with ya all.

0 3

My latest model lookin good
Before and after
this is my 4th car design
and my second good one
ill show you all my models in the next tweet

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Also redid the canine, wolf head a bit (Old left, New right). Fixed the shape and topology a bit. This should be so much easier to work with in Cinema 4D. Just got to refur her and carry on a little project that I want to do.

1 3

Grunkle Stan sculpt: day 15.

Gravity Falls is possibly my favourite cartoon. My final project at collage being a fan film.

2 20

Making changes to my probabilistic Least Cost Path paper and an interesting result occurred:

By incorporating error into the LCP modelling process, two 'routes' of similar likelihood were identified...

0 29

✨Not too much more progress on these Orthographics but getting there!
I just wanted to show these rough colors
She's so pretty I can't wait to start modelling her!

2 3

WIP of my 3 character modelling project, character sheet, need to figure what sort of clothing she's gonna wear and give the poor thing a name

0 1

so while 3D modelling my Phantom helmet model I keep going back and forth from Maya to Blender to Maya etc etc

both have their pros and cons and I'm really happy with how its going this way

(left is the WIP in Blender) (right is the WIP in Maya)

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