画質 高画質

# 10 : Research interpretations [rush]
# 11 : Geometry art sketch and explanation [rush]
# 12 : Research Matrix
# 13 : News analysis and Layout [rush]

thank you for choosing Chihiro's service, 'till next time!

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Since I'm not posting anything in a while, here chibi that I drew.

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So over the past few days , a lot of you asked for lighting tutorial , so here is a breakdown of one of my pieces!

and a bonus - a procedural setup for the gold material I made , very simple and quite efficient to use ! Replace geometry by noise texture for the splatter/rust fx

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Haha, sure, "nothing to redraw here"...
Fixed wrong wings' geometry and put some missing details in place.

Nothing special about light source with this one - put it right above her.

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The Splicer (in progress) FINALLY finished the foreground for this one. All I need is some retro Vex geometry and I'm done!

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Back to Islamic geometry for
I was in awe when David Wade shared this Moroccan pattern at https://t.co/77rNKPUZll, and had to attempt to reconstruct it just by looking at the picture (hence a couple of inaccuracies). I might construct it by hand if I get the courage.

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MAKING PARADISE: a little sample of the new exhibition at featuring Islamic geometry, traditional ceramics, gold, embroidery, hand-stitched textiles, collage & more



https://t.co/FR9pDrBGSg

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for example, something like this is only really doable with an isosurface, trying to displace geometry to this shape procedurally just isn't really doable (especially where it breaks into separate pieces, which ofc is impossible with only displacement ;)

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Japanese Designs (1902) - love the use of grids and geometry combined with illustration https://t.co/wpbr3FVB4x

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