ugh dang twitter cropping, but anyway, I have been working on this dude for quite a while now and he is looking pretty good. The original design was by . He's hand painted in and rendered in He needs just a bit more rendering tweaking.

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やっとリグがだいたいできたー🥵
一応コートの中身もちゃんと作ってます🧥
明日からテクスチャ描きます‼️
前回サブスペ使ったけど今度は3DCoatTextura試してみたい🖌️

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Ram skull I started sometime last year and only now have had the perquisite knowledge on how to finish it.

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uv project from view is very useful for texture highres sculpted concepts specially when you just need one camera angle render I save normal matcap shot and make pbr textures from it by using tools like magic wand.

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3dcoatでレンダリング

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Anton Tenitsky showed how 3DCoat's new feature of auto-exporting high poly textured meshes helped create the Modular Town project and explained how the Vox Hide, Blob, and Pose tools were used:

https://t.co/gBg4C0C9X9

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3dcoatでテクスチャ描いた
とくに方向性とかは何も決めずに

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3DCoatも頑張ってるぜ!!
今日は、とにかく粘土コネコネ
使い方をWeb検索しながらなので、牛歩です!!

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sculpt done, doing manual retopo in 3dcoat. been a while since I last time did this. I wanna slightly animate this one and upload it to sketchfab and marmoset.

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2008, busty lady bust, handpainted texturing practice. There was no 3Dcoat back then, so had to use DeepPaint with most awkward workflow for projection painting. I even got a timelapse of this: https://t.co/U4IJ3zCLWq

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3DCoat Print試してみました。
シェーダーと使用ブラシ設定(プリセット)、3DCoat Printで作ったモデルファイル(3b)を置いておきます。
よかったらどうぞー。
https://t.co/rud3Iiqq5V

3DCoat Print (公式フォーラム)
https://t.co/Ymt3MeAqh0

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