リコリス・リコイル おしえて!たきなちゃん 〜PBR〜 

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Cascade Green, Daniel Smith
🌿 Granulating
🌿 Semi-Transparent
🌿 Separates from moss green to blue hues (PBr 7, PB 15)

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【 PBR1倍 】

1倍って。

1の1倍は1ですよね?

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Some more hand painted meat from today. Bones aren't painted yet. Just having fun trying different things out with the sauce now. Figuring out how to make a nice roughness map for it so its not too overpowering with pbr.

Looking forward to putting all this together in engine

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Weapon Concept !

PBRとToonどっちのほうが好きですか?

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hi i'm jacinta, an environment artist for games! I love handpainting with a kiss of pbr! 🤸‍♀️

🚨 I'm actively looking for full-time work! 🚨

📬hello.com
🖼️https://t.co/6KQfc2U0ph
🔗https://t.co/dLlOXKOOK7

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here is the real one I hope and pray that this makes it into the game but hey who knows
(this has no reference to any piggy or PBR)

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Started learning PBR workflow and found great stylized brushes for sculpting in blender!
So I quickly tried it on the standard cube and made textures in Substance Painter

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出稼ぎが順調なので、くま吉、福本を何枚か追加できそう。
まだまだ安いし、来月は配当月。投資に確実はないけど、近いうちに上がって来ると思います。割安、高業績、高配当、低PBRで先の見通しも良いなど、好材料がたくさんあるので楽しみです。



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今日も「鉄の時代で低PBRのくま吉」を、しっかり見るのよ、わかってるのね?
チャンスが来たなら、どうすれば良いかわかるわね…?
  

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結構役に立つSubstance3DPainterの技 ベイク編

PBRはリアルテイストには欠かせないシェーダーだけど、NPR前提だとベタなカラーだけで味気ない。

そこでSubstance内の環境でカラーマップに質感を焼き付ける方法を少し紹介。既存のシーンに後付けで設定出来るので試してほしい 続く~

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hi !! new project done at Artside, in order to see the full workflow from modeling to texturing in a week ! Big thanks to Matthieu Laude for his help and feedbacks !
I wanted to try a texture similar as in Valorant, PBR with a mix of handpaint and procedural !

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Making a simple environment to place this in. Will add in some plants as well.

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This covers every single step to create a PBR shaded stylised warrior character with animation friendly topology! https://t.co/Vtu7knxwph
🎉#BLACKFRIDAY SALE - Enjoy 20% OFF sitewide!

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というわけで戦場のどこかにありそうな弾薬デポをPBRモデリングで作ってみている

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