Blender's geometry nodes still have a lot of limitations and a lot of missing features, so I hit a bottleneck and a lot of ideas couldn't be implemented.

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Forgot to post these.
's Iggy and Hippocake's Girda.

Later, I will try to give them proper renders instead of just screenshots from blender's viewport.

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It's been too long since I've actually completed a project like this, and I think it's my best looking work so far. I learned a lot about using Substance Painter and Blender's hair system.
Bonus ass shots

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I did your DTIYS challenge! I love the glowy effect in your original art, so I wanted to see if I could replicate it in . It's 3d except for the the sprites that I drew with blender's greasepencil feature. https://t.co/e8KfhTozPT

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Among photogrammetry artists, delivers consistently mind-blowing process studies. For his GeoPortrait series, Chris uses Blender's geometry nodes to craft fantastic morphologies.

GeoPortrait 046
https://t.co/JeR5FK5C6F

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Some more progress for the night, finally starting to get the hang of Blender's rigging workflow. Just IKs and rotation controllers for now, still gotta start on weight painting though

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Redid the eye texture, the one before was rushed and did within blender's texture paint. Did these in clip where I'm more comfortable using.😳🥳

Def gonna do eye textures in clip studio instead of blender for future reference !!

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it's been awhile !
🌸 i'm Jie and i love making foods, flowers, and foliage
✨ all of my works are created procedurally using blender's geometry nodes and shaders
💌 my DM is open for works and collaborations

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This week I finally got around to doing some 2D animation in by animating my friends as Scooby Doo characters

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Playing around with sculpting. It's meant to be a lion's skull and I think I got the gist of it, but it definitely could be better.

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Comparison between the two versions in Blender's Solid view mode.

57,777 triangles to 9,731.

In terms of VRChat avatar performance ranking it went from Medium on PC to Good on PC and Quest2 :D

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Been trying to work around Blender's lack of Light Linking; learned how to do some neat vector trick to add "depth" to emission shaders and how to create a shadow catcher plane.

Annoying to work around, hopefully they add selective lighting support to Blender soon.

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Sabrina is just browsing the Internet late in the night. I wonder what she's watching? I'm having a lot of fun using Blender's Compositor after making the animations in Krita! I hope you guys like it!

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Animation rig lip sync test using Blender's

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Using Blender's viewport shading for some clean shadows/outlines for a small scene

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Little update on my wip 👀 (it's gonna be animated)
I'm getting more and more comfy with Blender's different tools thanks to all the amazing resources on the web ✨

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sometimes i forgot that my 2nd monitor is also my drawing tablet lmao

commission wip
Low poly
around 2k tris
handmade painted using only the blender's default brush + baked AO on the diffuse

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Check out this epic art book about the Mitchells vs the Machines! So good 😍
https://t.co/mNSMJMOHjv

What I love about the movie is that all the cartoon effects could be totally made with Blender's Grease Pencil! 🥰

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I've been investigating Blender's pivot and snapping options lately. For something like "pivot mode", go to: Tool Palette> Options> Transform> Origins

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