Liquid Glass - Just a quick and relaxing experiment testing some ideas in Blender's geometry nodes as well as light and shading (I love this transparent/reflection material)

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People don't give Blender's Workbench "renderer" enough credit, you can pull off some neat effects with it pretty quickly if you tweak the settings around (it's how the Mippi icon was made)

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Hands need some work. Here, look at this. I made it using Blender's "Skin" Modifier. To use it, you just need a single vertex to start, then you extrude the vertex to make the shape. Pressing Ctrl+A will allow to scale the skinned geometry per vertex.

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only did it to test out Blender's Sculpt Mode.

introducing... POTATGOES (won't become a full model, and i fucked up the buttons)

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I finally tried Blender's . Looking forward to learning more. https://t.co/k3qochi5Mk

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Real bad-looking WIP but I'm having a bit of fun with Blender's Snake Hook tool in sculpt mode

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im sitting in blender's sculpt mode trying to get over the hurdle of actually starting and im thinking about the old sketch model i started of pai before he was pai when i was gonna do it for vrchat before vtubing

never finished but learned a bit

bald

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The dog is done!
Messed around with blender's animation for the first time with this guy

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Hm! Blender's getting slightly easier to use! Would ya look at that? 👀

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Blender's bezier curve modifier for freestyle lines would be SO GOOD if it didnt do this

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been doing some more modeling for school stuff, designing geometric shit in a lot fun tbh

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I just wanted to take a moment to appreciate Blender's vertex creasing feature. The feature was introduced and I feel like not enough people know about it. It allows for creasing a singular vertex where in the past to get the same effect you'd need to do crease edges.

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2/3 for my 3D portfolio. Character and props are fully rigged and ready to use, done entirely in . Built to use only in blender's eevee engine

Can be downloaded here for free! https://t.co/CzTywNLdCo

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"GeoPortrait 040" by

https://t.co/4xFMWVnwDb

The GeoPortraits are a series exploring 3D Scanning and Blender's new Geometry Nodes.

curated by

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little zelda idle loop made in a bit under an hour! i think blender's noise modifiers can streamline a lot of stuff and it turns out they're very useful for faking cloth moving to the wind

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Bloom experiment - because Blender's EEVEE bloom doesn't give you that much control, custom bloom nodegroups are really the way to go!

this is just an experiment i swear! i'm not posting 4k reference renders of an unreleased character!!

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My Blender's being a little big buggy right now...nothing to worry about, it's by design!

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