Starting my journey in texturing in . First time doing it. Here is my progress so far. I'm really happy with the metal. I will redo the wood since I'm more confident with my strokes. All done in Feedback is well received

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It's really cool that you can sculpt your drawings in I can see this being used in really creative ways and also to fix wonky stuff without redrawing... maybe even to do a quick in between without drawing a single line.

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Work-in-progress of my avatar in ..First time I’ve attempted making a 3d character in a while. He’s stylized to appear 2D, ..not perfect, but surprised with how it turned out.
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Catffine, the official energy for the Zelkverse cast! Soon for sale in my BOOTH.

Models made in VRoid (except 3rd model's mask), bottles made in Blender3d. Shader is MToon. Picture app is VRM_CardMaker

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A chapel for a visual novel, built in Went a little overboard on the detail this time, so it didn't end up looking a whole lot like

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I'm learning some in This is my first character. I know this little fatso is far from being done gud, but I'm quite proud of my first go at it. Thanks to for the learning material. Next up: Retopology!


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in production of a mok pharaoh for joshua and the promised land reanimated in

still a work in progress but feedback welcome!

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TOY APOLLO
Progress on my 3D model of the in Modeling and materials complete. Exaggerated proportions to make it appear toy-like. Going through realism to get to art ...

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Today's 3D blender render: Hornet from . I'm super excited for 's next game, Silksong, so I had to make Hornet in
I think I did it justice!
(Shall I rig it?)

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¯\_(ツ)_/¯.... Hand painted flint Knife prop... yes i know tragic retopo work... Textured+Sculpt+Retopo.. all done in Blender3D....

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I'm a self-taught 3D artist from California using I've been slowly improving my 3D mikus since 2013.

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Did a ton of Flip animation today for Little Nemo and the Nightmare Fiends in Here's his jump animation. I wonder what else his spring-loaded boxing gloves could be used for...

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Some of my own done in I used to do up until about 15 years ago and got back into it with all new software only within the last month. This set is accurate to within a couple inches of the original from The Motion Picture.

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Experimenting with some 2D/3D hybrid art in

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I think most of my followers are from Game Dev Twitter, Twitch, or Blender3D.

But I illustrate too, and I don't share it as much as I probably should, so I'm going to try to be better at that.

I love layering stuff and making cute/creepy/weird characters. Here's a bunch!

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Hey and folks! I'm a multidisciplinary artist who creates artwork from digital illustration, like maps to self portraits which I put through a certain I also sculpt in !

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I use this octagon calculator by all the freakin' time. It's so handy for and https://t.co/6EHPYfn29Q

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Blender3d... still some texture stuff to correct but finally got more of a handle on the whole low poly game character process and getting more consistent results with sculpting. Not done rigging but progress. Tell returns as a POV character

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In my free time I started learning how to 3d model in I'm following a Udemy course which starts you with low poly block out, then up the divs to sculpt. I designed the character to build. Its fun, but trying haha

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