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i don't really address my health or serious stuff much on this account but hey! i'm lydia, i'm 22, and last february i was diagnosed with RRMS (relapsing remissive multiple sclerosis).
march is #msawarenessmonth ! 🧡 (thread)
An old dragon stands in your way. He's glazed with an emissive green, surrounded by fire that whispers like spirits. He looks tired, but his best years aren't past him. If anything, this may be his most powerful forme. There's no going back.
All this emissive energy gathered into your hands, commission for @rosadrion! This is probably one of my favorite commissions in recent, this design is great and the idea behind it is really sick. Hope ya'll like it!
Took a break from the trees! The completely empty and black windows were bothering me! Came up with a quick stained glass window and regular window variant. Also have an emissive map to give it a nice glow. Might try to do a fake interior also.
#SubstanceDesigner #UnrealEngine4
@carlosbehrens Thanks a lot Carlos! The eyes are done in PS (image 1) and then projected to a sphere (image 2) and the bright spec is a simple mesh with emissive white material (image 3) and node structure for overall eye material (image 4) :D
#HTC and #Emissive have worked together on the #Louvre Museum’s first public #VirtualReality exhibition, celebrating the #MonaLisa on the 500th anniversary of Leonardo da Vinci’s death.
#ViveX la révolution: Emissive brings #VR expeditions to #museums https://t.co/jGuMysnydf
@JuanManuelCos16 The outer part is a static mesh (scaled by the animation) with a panning noise. For the smoke particle, I'm passing data through the color parameter, so that i can link lifetime of the particle to erosion. They are both emissive.
@tvidotto Thanks, guys! Now we can create cooler sets with more detailed textures!
I have a small suggestion. It would be awesome if you add to shaders of more heros a bit of bloom/glowing effect on emissive (like StormSpirit or Dazzle has) if its not too much hassle.
Movie Sonic in 06 progress: gameplay face has been rigged. The mod has been graced with emissive materials by the talented Nonami, who also got the gem colour switching working properly. Lots of hex editing on his part, but it's been a huge help in making the mod look much better
The Void enemies. Testing out Studio's emissive parts
なるほど。SubstancePainter上でもEmissive追加してPostEffectsでGlareかければ光るね☆面白い。
@myonmu_vrc 単に光らせたいだけなら大抵のトゥーンシェーダーならできる
光らせたいところだけ残して他真っ黒にしたテクスチャを用意しておいて,EmissionとかEmissiveとか書かれたところに突っ込んで強度を設定すればOK
強度は色指定の場合もあるし,単に明るい暗いの数値だけの場合もある
画像はUTS2の例
RayMMDの使い方がわかってきたので、蒼キツネさんのXS改変鏡音レンappendのアームカバーとレッグカバーをグラデーション状に透かしたり文字や紐を光らせてみた
アペ紐が眩しすぎる(emissive mapだけだと光源にはならないのでTubeLightを追従させている)
Some additional pictures (other rail tip variants (would change with her modes).
And another pose (sorry for emissives not matching in the pose shots right now!)