I dig the textures on the armor! My proto is a little simpler in that aspect, and i accomplished those emissive areas using extra verts to preserve quality, but those look dang good!

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i don't really address my health or serious stuff much on this account but hey! i'm lydia, i'm 22, and last february i was diagnosed with RRMS (relapsing remissive multiple sclerosis).
march is ! 🧡 (thread)

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An old dragon stands in your way. He's glazed with an emissive green, surrounded by fire that whispers like spirits. He looks tired, but his best years aren't past him. If anything, this may be his most powerful forme. There's no going back.

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All this emissive energy gathered into your hands, commission for ! This is probably one of my favorite commissions in recent, this design is great and the idea behind it is really sick. Hope ya'll like it!

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Took a break from the trees! The completely empty and black windows were bothering me! Came up with a quick stained glass window and regular window variant. Also have an emissive map to give it a nice glow. Might try to do a fake interior also.

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More tonight! I think I can salvage the old side parts with a small chamfer on the edge but the middle was easy to bust out tonight! The top redo taught me a lot about subd again. This newer one has more emissive & no inside to the middle. See desc for what’s new/old/concept.

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Thanks a lot Carlos! The eyes are done in PS (image 1) and then projected to a sphere (image 2) and the bright spec is a simple mesh with emissive white material (image 3) and node structure for overall eye material (image 4) :D

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and have worked together on the Museum’s first public exhibition, celebrating the on the 500th anniversary of Leonardo da Vinci’s death.

la révolution: Emissive brings expeditions to https://t.co/jGuMysnydf

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and have worked together on the Museum’s first public exhibition, celebrating the on the 500th anniversary of Leonardo da Vinci’s death.

la révolution: Emissive brings expeditions to https://t.co/bXH76Ad0x6

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The outer part is a static mesh (scaled by the animation) with a panning noise. For the smoke particle, I'm passing data through the color parameter, so that i can link lifetime of the particle to erosion. They are both emissive.

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寝る前に目にemissive入れました
おやすみなさーい

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Thanks, guys! Now we can create cooler sets with more detailed textures!

I have a small suggestion. It would be awesome if you add to shaders of more heros a bit of bloom/glowing effect on emissive (like StormSpirit or Dazzle has) if its not too much hassle.

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Movie Sonic in 06 progress: gameplay face has been rigged. The mod has been graced with emissive materials by the talented Nonami, who also got the gem colour switching working properly. Lots of hex editing on his part, but it's been a huge help in making the mod look much better

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原作準拠で角度で目が動いたりemissive入れてたり

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The Void enemies. Testing out Studio's emissive parts

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"The Last Tree"
Mostly testing the amazing emissive cloud shader in the upcoming by 🌿🔥🌿

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仮ポーズ。背中の炎、emissive入れて光らせたい

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なるほど。SubstancePainter上でもEmissive追加してPostEffectsでGlareかければ光るね☆面白い。

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"It's been 84 years"...but I'm finally done sculpting Corpra Mag. It's been challenging but I'm really happy with the direction it's taking. Now it's time to work on textures and low poly. Did a quick emissive previz and close up.

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Same scene again, new mood fun practice, trying something gloomy, fluorescent bulbs looks janky but I just wanna find something simple to test out emissive baking, last one is another doodle and the red fog light indicates there’s fire or volcano

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