Last day to try the game before launch! Grab our free demo here: https://t.co/pZuzsfnrgH

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Made changes to Nadel's Room. I also have a version Nadel without her cape. It won't have an effect on in game art, but you can walk around like this.

https://t.co/7oO29BdZUT
https://t.co/yISOn47neN

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This man is really intense.

Don't need no high poly subsurface scatter photo scan SSAA nonsense, just a sweet pixel moustache 🤠

Making good progress with this new project.

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Here is a new art for Cthulhu's active ability. It looks like this because of unnaturally fast regeneration that is true for Cthulhu.

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Here are Shub-Niggurath's cards! She has a lot of little spawns and her greatnes is growing with ammount of her disciples!

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Here are Armitage's cards! Sometimes he has to use restricted books and spells to protect the humankind from an unearthly danger. He uses sigils to seal his enemies and stop the intervention!

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Today we gonna show you Nyarlathotep, the Crawling Chaos. It has its agents in all human organizations and they're waiting and gathering information for their God.

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It’s so here’s Vapurr firing a concussive blast of pressurized air at it’s enemy 💨

Next time you see a kitty in the clouds ask yourself.. Is that an Echo? ☁️ 😸

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The next Leader is Yog-Sothoth. It's related to time and magic. It embodies a never-stopping transformation and eternal change.

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Here we decided to show our Leaders and their cards for all newcomers. Here is Hastur and his active and passive ability.
How you can see it plays good with creatures that have low or zero sanity.

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Poster WIP for IndeGameCon2019!
Tickets are only $10 Get them here
https://t.co/QtGUu7nFNH
Got a Game to show? Submit it Here
https://t.co/sqMjCby51R

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Decided To draw Madeline and Badeline for hype for the chapter 9! Thank you for making a great experience with this beautiful game. can't wait!

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babaloo is one of my favorite OCs, and I'm making a sprite sheet for her, and I'll make it available for free ^^

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A character going from prototype to "final" version.

When prototype art is too rough, most feedback is that the game is ugly. Polishing too much, (potentially) wastes time on something that might not end up getting used.

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Oh geez, this is so embarrassing! Hi everyone, I hope I get to meet you soon!

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Sci-Fi shenanigans for this weeks

Scene from our upcoming adventure game

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Testing out a new cursor for this week's Made it a bit smaller and added a glow when hovering over hotspots. Made the mouseover text less obtrusive too. What do y'all think?

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