Sooner or later this Nausicaa minigame will come to life.
Wanted to reorganize the screen a bit in this mockup.
Buuut not quite there yet

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Comic cover mockup. Not the final name, just a CKY song. lol

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Actually it's an AI double-feature this time, because the character's portrait was made with the help of

👉https://t.co/ai4hfOOmDY

I've generated several templates to mix, reference and overpaint for the mockup. It's a rather robust tool!

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Funny mockup.
(Note: Not everything will be the same as the actual game.)

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Which do you like better?
For both the color and the type mockup.

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Very quick box mockup. One day Kotone, we'll get you and Persona 3 Portable on another console...

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I also realize bc cosplay = convention = travel I want the horn to be able to be removable for better/safer storage/transportation. Here's my current idea/mockup.

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the full Bunnyfarm mockup. Was quite fun to make but took longer than it should.

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Trying to "balance" my planeswalker mockup. The -3 ability should evoke Noc allowing you to pierce through your enemies' defenses for a turn. What do you think works better?
Poll is on the tweet below.

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...as it was then edited into the first appearance of the system's mascot Farrah.

This is a mockup. If I cared enough right now I'd include a reproduced "INSERT CART" below the logo.

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emil 3.0 is looking great so far! resketching and rendering to figure out how i like to tackle this and although i like the line work to be thicker. i am definitely satisfied with the head of this mockup. i will be posting most of my process. as always.

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The "Witch of the West" is another old, reoccuring character of mine. But with her snaplock rifle and also rather dark appearance she felt way out of place for the storytelling of the mockup. I finished her sprite up independently:
https://t.co/hREJef9h3F

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Cosy boat shack. Game spawn slowly being built out to match the mockup.
Right Image: In game, Left Image: Mockup.

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My first game mockup. Its really fun making these 2d assets individually. Working on more scenes such as mining, building, fighting, npc interactions, inventory and crafting, weapon designs and how theyre used, etc.

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Things are gonna start to get real weird, real quick...

LM Lab model mockup.

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Day 29

Dungeon Crawler game UI. Had to wrestle a bit with blender's output and camera settings to make this screen for the mockup.

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Belum siap lagi yg proper. In the meantime, here's a slightly cleaner version on a mockup.
https://t.co/1F0orVKpaU

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