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Enemy I am working on, updated attack animation #soulappeaser #gamedev #indiedev #indiegame #pixelart #games #gamemaker #animation #2danimation #ドット絵 #art
Not sure if I want to keep this, knocked back enemy can hurt / stagger other enemies. Maybe too much for a 2D canvas? #soulappeaser #gamedev #indiedev #indiegame #pixelart #games #gamemaker #animation #2danimation
Transform Mechanics with ROUGH WIP animation #soulappeaser #gamedev #indiedev #indiegame #pixelart #games #gamemaker #animation #2danimation
Add a pause function, you will see why soonish #soulappeaser #gamedev #indiedev #indiegame #pixelart #games #gamemaker #animation #2danimation
Original vs. added "flash" effect when an enemy gets hit, it's a small thing but I am not sure which one looks better. #soulappeaser #gamedev #indiedev #indiegame #pixelart #games #gamemaker #animation #2danimation
Standard combo - parry - soul steal #screenshotsaturday #gamedev #indiedev #indiegame #pixelart #games #gamemaker #animation #2danimation #soulappeaser
Also adding screenshake to guarding effect, I knew I missed sth there.. #soulappeaser #gamedev #indiedev #indiegame #pixelart #games #gamemaker #animation #2danimation
Testing - adding tiny screenshake to parry. (Also I need to gitgud at my own game) #soulappeaser #gamedev #indiedev #indiegame #pixelart #games #gamemaker #animation #2danimation