textures + wireframe is always so satisfying to look at

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64x64 portrait using perspective and wireframe. Reposted to fix an error with the beard.

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I've done this more often than I care to admit-- I think my most recent one was this porygon girl, I was like "Wireframe fishnet stockings? Okay, highkey too genius not to keep this character concept."

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Details, wireframes and the result!

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The wireframe and the concept art

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Wireframe preview

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I thought some of you would be interested in seeing the Illustrator wireframe behind the Coercer illustration, showing the vector drawing details. It has a certain art to it as well I think

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Here are some renders of dave i made (theres a wireframe on below because yknow twitter image limit)

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Day 3 of the 3 MC model restoration. Spent some of the day digging up more reference material. Retouched the upperarm armour a bit, just about finished the helmet, and started on the torso armour. + some wireframes for those who want to know: Yes it is totally game-usable.

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Pekorism
社團:WIREFRAME
https://t.co/2ucLrrfjiu

Wind Glider
社團:茶茶ナコ
https://t.co/0ureobbcaS

round the globe
社團:PASTA'S ESTAB.
https://t.co/2Su7NP0s65

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Here's one of the 'singles' of meat highlighted in wireframe. Also here's a picture of the details on the fire extinguisher - including the red reflection on the metal hose, the slightly folded label, the warning sticker and the inset fullness gauge.

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Here is the wireframe and the back!
If you have feedbacks for the optimisation don't hesitate ✌️

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