Had a lot of fun working on FLAT today. Got to close a bunch of issues, implement a bunch of small things that had been bugging me for a long time, and I've been digging around to recover old devblogs from 2012 (some stuff's been lost, but it's been neat to revisit the rest)

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🔏Retrouvez un nouveau DevBlog de  : Aventures dans l'Imperium !

Chaque semaine, découvrez-en un peu plus sur le jeu, son développement, ses coulisses !

DevBlog - Personnages de factions : le Bene Gesserit
https://t.co/z2jfkTzx4V

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Check out Aldus of Loth in the latest devblog

https://t.co/f37Es4XqY8

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Make sure to check out our first Development blog, now live on our website! ✨🌱
https://t.co/IxOAtTowvA

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Weekly post: https://t.co/lrTSFwrQUJ

Not much to show this week, just some mentions of plans etc. I did some art of the Alora Fane races though! I've also been thinking about how many months I've spent on this. Game-making takes time!!

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Weekly post: https://t.co/wczc5jQkWG

Games take a long time to make!! And it's painful to work on something for weeks - an intro - only to realise it's not right. Thankfully I have ideas for how things could be improved...

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Congratulations for the 2k (^w^) <3
Thank you for the art share and for the tag (^^)
I'm YHK and I mainly draw fantasy art and post them on twitter/DA. I may post devblog sometimes (^^")

🐱 🐱

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Weekly post: https://t.co/rFYIGeUs4o

Back to work after a week off! I've been wrestling with some uncertainties about whether characters should wield musical instruments, and how the nightmare that starts the game should be presented.

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Daily news (June 16): Devblog post for She Dreams Elsewhere; latest Developer Diaries post for Phantom Breaker: Omnia; latest Tool Assisted Speedrun video! https://t.co/0AOCwDBi1C

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🌟 New devblog post! 🌟 I talk about the final 2 starters: Shame and Calm!

https://t.co/cqfZim9Nc6

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A long weekly this week: https://t.co/AqVF7XSPyN

I talked about stripping out some vestigial features (resonars) to stress the monster-taming aspect, and replied to some things said in comments on my previous post re MARDEK, familiarity, etc.

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Our latest devblog update (https://t.co/J95IFnVgRD) showcases the last part of Aelizia's concept art journey, and the importance of her cape. Like her abilities, it makes her stand out from the crowd.

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DevBlogs: How are we adding perspective to our ?
well our team uses the for our development and the parallax system is essential!

Like this tweet if you also use for your . We want to see something👀

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Atonal Dreams week 23: https://t.co/F5MWdB0WxR

I wrote about a concept in which pairs of characters share dreams, in which one's mind determines the forms of both. How Collie dreams her own appearance led to thinking about what is or isn't sexual objectification.

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More leaks from the "TarkovTV" - DevBlog podacast.

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Stay tuned for tomorrow's update on the devblog!
https://t.co/45k89J8DdD
Join our Discord and tell us what do you want to read about next!
https://t.co/B7TGpMcpCd

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Welcome to the official Abigail Fortune Twitter account! This account is dedicated to posting development updates, info about new releases, and other relevant AF content.

Devblog: https://t.co/UmJDNe9tDv
Discord: https://t.co/O6TKzxkEvd

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🌏 Everything you need to know about the Server Merge. Devblog: https://t.co/lr2mRPvKBR

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