Some noticeable changes to puzzle structure coming in a "hotfix" tomorrow. I won't explain why these changes were made as it would defeat their purpose, but hopefully they guide players better through the puzzles in the demo!

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The HUB is based on the Dharmachakra, btw. :3c

Got to insert some religious symbolism when possible. x3c

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I love lighting when making maps in Doom Builder.

There's something inherently satisfying when I draw shadows from scratch, and in return, I convert a monotone part of the map into one with depth and contrast.

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[UModeler_Pixel Farm 3D😬Scarecrow] Modeling in with

👉UModeler X Unity asset store : https://t.co/gU9dbyZ2j9

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TNT Goes Boom! development continues. Episode 3 is near completion. Very confident about this so far.

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[UModeler Pixel Farm 3D🚰Water Tank] Modeling in with

👉Try UModeler Lite. It's Free : https://t.co/SO1Z2kBbFd

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[UModeler Pixel Farm 3D Waterer] Modeling in with

👉 Pixel Farm 3D Tutorials Playlist : https://t.co/MQepPiydmX

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[UModeler Pixel Farm 3D🌹Rose] Modeling in with

👉UModeler x Unity asset store : https://t.co/5hHB6UONYX

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The E3M2 ("The Room") upgrade in Death Wish v2.0 for ever diverging from the original as I go. Adding some "forest world" elements, too! 🌲

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Dante Appleghieri exploring the underworld...
collab project with

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The End Is Nigh:
Spiritueller Nachvolger von Super Meat Boy vom selben Entwickler Edmund McMillen. Ein Spiel mit einer der interessantesten Atmosphären, die ich erlebt habe. Extrem schwer aber mit absolutem peak Leveldesign und krasser Lernkurve.

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Quería mostrar el progreso (60%) del mapa central de mi juego :)
Espero les guste <3

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