I love lighting when making maps in Doom Builder.

There's something inherently satisfying when I draw shadows from scratch, and in return, I convert a monotone part of the map into one with depth and contrast.

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[UModeler_Pixel Farm 3D😬Scarecrow] Modeling in with

👉UModeler X Unity asset store : https://t.co/gU9dbyZ2j9

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TNT Goes Boom! development continues. Episode 3 is near completion. Very confident about this so far.

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[UModeler Pixel Farm 3D🚰Water Tank] Modeling in with

👉Try UModeler Lite. It's Free : https://t.co/SO1Z2kBbFd

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[UModeler Pixel Farm 3D Waterer] Modeling in with

👉 Pixel Farm 3D Tutorials Playlist : https://t.co/MQepPiydmX

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[UModeler Pixel Farm 3D🌹Rose] Modeling in with

👉UModeler x Unity asset store : https://t.co/5hHB6UONYX

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The E3M2 ("The Room") upgrade in Death Wish v2.0 for ever diverging from the original as I go. Adding some "forest world" elements, too! 🌲

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The End Is Nigh:
Spiritueller Nachvolger von Super Meat Boy vom selben Entwickler Edmund McMillen. Ein Spiel mit einer der interessantesten Atmosphären, die ich erlebt habe. Extrem schwer aber mit absolutem peak Leveldesign und krasser Lernkurve.

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Quería mostrar el progreso (60%) del mapa central de mi juego :)
Espero les guste <3

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Arzani, 500 years later; base of operations of the last Weapon Artists, focal point for the Eye of the Else, and ground zero for The Fall.

Commissioned via

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Took a month off to learn Blender/3DSMax for another project. 👨‍🎓 Now back to updating Whisper Peak in Death Wish v2.0 for

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