Red Arremer Man from the Mega Man fan game, Episode Zero. He's a robot master based on the Joker variant of the red arremer enemy in the gng series.

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I'm a hobbyist artist who's done art for their own concept for a video game, as well as some artwork for . I'm also a programmer with experience in GML, and have worked on MaGMML1R, Episode Zero, and MaG48HMML in that capacity.

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In 2018 I was designing a stage for the MagMML3 contest. The premise was Pump Man and Sheep Man fused together, based on a joke I made in 2011. I didn't get very far with designing the assets or the stage itself. I moved onto to better things.

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That's right - after nearly three years, Make a Good 48 Hour Mega Man Level has completed judging! However, we're not ready to go just yet - we're hard at work on the final game, and it'll be unlike any other MaGMML game so far. Here's some screenshots to tide you over!

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"And this one's Sasuke, he's Naruto's rival."
"I see..."

i like to think they kept in touch

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Felt like sketching Quarantine Woman and Neapolitan Man from 2 doing an elbow bump, probably agreeing to go get some dessert.

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Ahahaha, ok, so the joke here is - Volt Man was one of the devkit bosses, and because he's a version of a PC Mega Man only boss with hardly any pattern, people were excited and felt he was new. so Everyone used him a lot in magmml2 and it became a joke that there were so many

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you can really tell magmml is inspired heavily by the super mario world hacking community's compilation hacks

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Saved this for a rainy day. Doodled MaGMML Zero.

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A good portion of the entry Robot Masters I've drawn for MaGMML2.

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It's been a long road, but here's the final MaGMML2 Alter Weapon artwork, with the Chomp Claw! With Chomp Man's weapon, you can send out small Wanaans to bite enemies flying overhead. It can even create ladders upon hitting a ceiling, or when prompted to mid-flight!

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It's been a long (loooong) time coming, but here's the penultimate MaGMML2 Alter Weapon artwork, with the Shuttle Jet! With this jetboard, you can fly off at high speeds like Shuttle Man (only without being a coward). You can even slow yourself down or come to a complete stop!

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MaGMML2's Wily 5, by , has a fair few of unused concepts that were sprited.
These include a form for Seven Force, enemies based off Seven Force, and pilots for Seven Force.
Pilots that were sprited include Davwin and Quint. Gunstar Green was considered by not sprited.

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The original panel from the Judge comment comic in MaGMML2, in all its badly inked line glory.

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Been a while since I've done one of these; this isn't a MaGMML2 Alter Weapon, but a new weapon for MaGMML1 Remastered - the Power Orb! With this giant glass ball from Glass Man, you can block projectiles and bounce everywhere while smacking enemies! Even spikes can't pierce it!

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Here's the next MaGMML2 Alt... Hey, wait, I don't recognise this picture. Is this something I forgot about? Well, whatever he's using, he looks happy about it...

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Three, two, one... blast off! The next MaGMML2 Alter Weapon artwork features Launch Man's Launch Rocket! With this tiny space shuttle, you can bomb foes with the two booster rockets as they detach mid-flight!

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Here's the eighth (but NOT final!) MaGMML2 Alter Weapon artwork - it's the Match Blast! Based on the creatively-designed Match Man, it creates a blast of fire that can send Mega Man rocketing long distances based on where he aims it. Be careful not to fly straight into trouble!

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We're over halfway through the MaGMML2 Alter Weapons, so let's keep going with Quarantine Woman's Hazard Trapper! Spam-fire globs of toxic material at your enemies, backed by a high ammo amount! Even better, you can charge it up to fire even more globs at once!

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