on Mac got 12% faster! (12 Unet steps 12.03->10.76s; avg of 10)
upgraded pytorch 789b143...acab0ed (Dec 23–Jan 6)
wonder if it's due to razarmehr's torch.linear() optimizations (made BERT 3x faster)
https://t.co/r5HBnpm5RW
more to come when macOS updates!

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I don't have a ton to show for right now - still working on backend stuff for localization, and some small optimizations in preparation for starting on Chapter Two!

In the meantime though, enjoy some 𝓬𝓾𝓵𝓽𝓲𝓬𝔀𝓪𝓿𝓮

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I will say a little about bugs, because we all need to understand when the development of overwatch PVP 2 REALLY started. that the optimization of the game is not bad, there are errors due to new features that they simply did not have time to test.

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The next Pokemon generation should be Pokemon Great and Pokemon Bad. Pokemon Great is a Great game with no glitches or performance issues and Pokemon Bad is even worse than Scarlet and Violet in terms of optimization so we never have to lose the comedy that is Generation 9.

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Hand-held Porting, Screen Optimization, Accessibility, Controller Support, & Community Translation...we're kinda busy these days😅
Read all about it @ https://t.co/omkt2U7881
Oh, and w/ the starting, consider nominating in the Labor of Love category.🖤

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Just a reminder to PS4 players. We're adding some performance optimizations to address stuttering/lagging and will get them up as soon as we can. https://t.co/3ZD7my8YuK

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And I still don't run into those kinds of mistakes, just simple things like loading 3d models and poor optimization when loading certain areas of the map.

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After a long COMPLICATED journey of optimization and edits to Unity's own graphics engine, VACUULUS is now running a crisp 60fps on Nintendo Switch and looks genuinely great! (full look coming soon to my patreon). (Younger) Porter sure is excited about it!

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Starlings WIP
- 100% generative animation
- rare night sky mode
- lots of optimization done

Will be available this week!

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Why it takes so long to make a scene from the amazing art (and in this case
) drew is that it has to be fine tuned in engine, like this collider
before (over 300 points)/after (32 points) optimization

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🪙Our coin Dev has a message for everyone ...

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Thoon 😅

⛽️Testing for gas optimization //////////

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Character retraining in progress, 14 more to go before training is complete, This version of Myld brings the animated version changes from earlier in the year to the mainline version. design wise some minor changes & anatomy optimizations

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Recently, we added some accessories to Elysia's model,And model optimization。

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Waifu Diffusion vs Novel Diffusion.

Both were trained based SD and the dataset from Danbooru with different training optimization. Surely Waifu still has large room for improvement, but there is always more hope and possiblilities for an open model,

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The final house, House_03, before the 🧼🧼

16.9k verts, 32.2k tris

Let's do the first clean up!

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🧹First clean up🧹

Currently on 12k verts, 23k tris

Let's unwrap and see if I will clean it up some more

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Nine to Nine - Premature optimization https://t.co/kAT7MOSE4u

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0.9.0.7 is now on the public branch!
Features include:
✅ MASSIVELY overhauled/optimized vehicle code
✅ Huge optimizations to turrets, guns, bullets
✅ New supply system for bases
✅ Improved targeting (prioritizes anti-air!)
✅ Flying below radar

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Optimization results:
Consistent 30-45s render time (you watch it paint 300 layers)
Canvas export 1000x2000
Worked in a high res export function (4000x8000) for printing so the canvas can run faster

detail shots below :)

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