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Skin rendering tests. First two in unreal the others in marmoset. Learned more about skin texture details. The hair is a placeholder. Though I am working on the hair card shader.
Now, I know what you're saying: Naym, what the absolute hell is wrong with your game? I used a world curvature shader.
The artwork was supposed to include that, but I decided against it at the last second.
Some raw renders. Tying to figure out my favourite shader. I tried a new shader, meant to mimic a 3D print.
#GenshinImpact not a leak.
Genshin Impact Original Character
Name: Anise
Vision: Electro
Weapon: Catalyst
⭐⭐⭐⭐⭐
Rendered in MMD with Manashiku's Genshin Shader.
A few more B&W before I give this shader a rest for a bit. This started with a photo I took of some foamy turbulent water which made me curious if I could make something similar in a shader.
#generativeart #shader #creativecoding
A quick test I've done with @Mulana3D's NPR shader. Definitely planning on making bigger stuff with it soon.
#Destiny2Art #DestinyTheGame #DestinyArt #Destiny2Art #b3d #Blender3D
Lighting practice.
A shader that produces something like this would be Lerp(texture*shadeColor,highlightColor, diffuse) diffuse is the saturated value of your cel shader.
In this case, shadecolor is red and pink at night, highlightColor be red and pale yellow.
I had to see this so now you have too. It looks horrible without the shader. Nightmare fuel ヽ(`д´;)/ I have to fix the hands again too hehehe
Summer Sun
05.28.2022
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I started to experiment with VDB Clouds a bit more with this one. Blending colors using the Scatter Remap Ramp in the RS Volume Shader.. didn't quite work the way I wanted but still got a cool effect out of it.
#c4d #cinema4d #redshiftrender
Been playing around with using a UV Projection and some drivers on the eye shader. I really like how flexible it is nwn~
Hey @Sanctus_Art ! If I could wish for a shader, I’d love to see a “Copic Marker” Shader. ❤️❤️❤️❤️ #b3d
finally trying out landscape tools in unity. I tend to lose any sense of height and distance when sculpting landscapes, so i made a topography shader. It's super helpful. The vertical steps indicate 1 meter. The checkers are 10 meter squares along X and Z (horizontal).
@xeno_toast I’m more of a cel shader. Sometime I do air brush.
Definitely a cell shader. I started off as an air brusher but it didn’t look sharp enough for me. https://t.co/DSKnpW3e5m
@xeno_toast I'm a horrific amalgamated fusion of an airbrush shader and a cel shader.