2/ Once again starting from a basic fragment shader. This will work in ANY engine, but we're using GLSL for simplicity.

Here's our base texture:

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Concreen structure.
Study for a larger model.
Part of the plants have been generated with Plants shader.

4 29

Added the flat colors in for the armor. Going with the Oiled Algae shader.

0 1

Skin rendering tests. First two in unreal the others in marmoset. Learned more about skin texture details. The hair is a placeholder. Though I am working on the hair card shader.

0 16

Now, I know what you're saying: Naym, what the absolute hell is wrong with your game? I used a world curvature shader.

The artwork was supposed to include that, but I decided against it at the last second.

1 32

Some raw renders. Tying to figure out my favourite shader. I tried a new shader, meant to mimic a 3D print.

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not a leak.
Genshin Impact Original Character
Name: Anise
Vision: Electro
Weapon: Catalyst
⭐⭐⭐⭐⭐

Rendered in MMD with Manashiku's Genshin Shader.

1 3

A few more B&W before I give this shader a rest for a bit. This started with a photo I took of some foamy turbulent water which made me curious if I could make something similar in a shader.

5 24

A quick test I've done with 's NPR shader. Definitely planning on making bigger stuff with it soon.

2 11

I've been cleaning up the outline shader.
Smoother corners at a performance cost.
Keeping the lower quality one for budget pc's.

0 0

As Volumetric Lights for Oculus Quest is way too expensive, We decided to implement some handmade light "rays" with Cutout transparency and a little movement by shader. Do you like the results?

14 42

Lighting practice.
A shader that produces something like this would be Lerp(texture*shadeColor,highlightColor, diffuse) diffuse is the saturated value of your cel shader.
In this case, shadecolor is red and pink at night, highlightColor be red and pale yellow.

1 8

Aw man. This thing looks pretty gewd using my cherub shader.

132 902

I had to see this so now you have too. It looks horrible without the shader. Nightmare fuel ヽ(`д´;)/ I have to fix the hands again too hehehe

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Summer Sun
05.28.2022
.
I started to experiment with VDB Clouds a bit more with this one. Blending colors using the Scatter Remap Ramp in the RS Volume Shader.. didn't quite work the way I wanted but still got a cool effect out of it.

2 5

Thanks for checking in! Everything is well! It's been rather busy times with a non-genart-related assignments, which has resulted in less WIPs to show. There's some progress in the colour palette side, though and migrating some of the drawing to a shader.

2 9

Been playing around with using a UV Projection and some drivers on the eye shader. I really like how flexible it is nwn~

4 24

Hey ! If I could wish for a shader, I’d love to see a “Copic Marker” Shader. ❤️❤️❤️❤️

1 22

finally trying out landscape tools in unity. I tend to lose any sense of height and distance when sculpting landscapes, so i made a topography shader. It's super helpful. The vertical steps indicate 1 meter. The checkers are 10 meter squares along X and Z (horizontal).

1 15

I’m more of a cel shader. Sometime I do air brush.

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