One of my fav PAL results when testing the procedural system with , always surprised by the variety of outputs! 🦾🤖
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Mardini 2022 - Day 23 - KineFx Skeleton Blend Node

Wasn't sure what to do for this node...so just went with a golden snitch for animation. Was fun to set up the rig for this. The model itself is not mine, I downloaded it from GrabCad.

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Mardini 2022 - Day 21 - Skeleton Node

Had wrong day typo..not sure if editing tweet is possible...so had to repost to fix :)

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We are super excited to announce not one but two new members of the team. Joining Alan is Christos Stavridis !! Please say hi and give him a virtual fist bump :) 🥳

Some of your may already recognize Christos from this piece:

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Some personal exploration renders I made these last weeks.

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Jan.18 - Use text/typography (I know it's late)
Did this in SideFX Houdini (UVLayout, PolyExpand2d Sop).
Font: Helvetica Bold, and color palettes and composition are loosely based on "Minhwa" - Korean folk art.
https://t.co/jjL8DOt84v

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PAL preliminary random arm results when testing early procedural iterating.
🦾🦾🦾🦾🦾🦾
with for
🤖

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Probably my favorite blooper during the PAL design process was accidentally using a skin material instead of metal.
🦾>💪🏽
With at

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