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Implemented a new SOP-based ambient occlusion in #Houdini. The new algorithm is seedless and also closer to being physically correct.
The previous version can still be used for artistic purposes like dirt buildup. 1/3
#TechArt #SideFXLabs #3dmodeling #gamedev #indiedev
We are super excited to announce not one but two new members of the #SideFXLabs team. Joining Alan is Christos Stavridis @stavridisc!! Please say hi and give him a virtual fist bump :) 🥳
Some of your may already recognize Christos from this piece:
#Houdini #gamedev #indiedev