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Some random viewport screenshots of #KulveTaroth
#MHWorld #MonsterHunter
Inktober Day 25 - Family / Parents
brought to you by that one viewport preview from Bridging the Rift #arcane #piltoversfinest
Finally had time to work on her. The metal coat can be improved. These are viewport screenshots with simple lighting btw.
Viewport and final render (final render had a touch of photoshop effect )
@xousael Hey man what’s good ? So one here is a work in progress but I don’t know I kinda like this viewport render alot for some reason
@azumadeline @SaturnsRing98 Here is a pic of him in the viewport, a pic rendered at 200%, and then one at 100%. Still has some missing details from the original clay model (kneepads wrapping around, pants being wrinkled)
I FINALLY 3D MODELED A TREE IN BLENDER!
Also made a scene right after :DDDD
But sadly my 3D viewport and framerate became a slideshow 😭
Preview of the new mesh editor UX, still early WIP. But all of the relevant controls have been moved in to specific spots in the viewport.
I first off plan on making the tool area larger and probably vertical (like in Blender)
Options area will get dropdown options
HD shot of the latest version inside Maya viewport (started life in Blender/Unity, remaking it each time lol). Stay tuned for something eventually?
https://t.co/gYYDBXx4mI
i was coughing too much to sleep so he is actually assembled + textured for real (the gold parts of the coat dont show up in the viewport fsr but they do ingame) https://t.co/K1sLuQJx0d
Another way to do these quick smear type viewport VFX is to use Maya's sweep mesh creator then apply vertex color and alpha to soften edges https://t.co/jZ7X7gSHOY
@diogosampaioART ALPHA - Render #14
Viewport from Blender
Render Output from Blender
After Effects + Photoshop - Final Image