let angle=0,a=100,b=130;function setup(){createCanvas(600,600,WEBGL),noStroke()}function draw(){background(255);for(let $=0;$<360;$++){let e=sin($)*(a+b*sin($*angle)),n=cos($)*(a+b*sin($*angle));fill(255,e,n,63),ellipse(e,n,e/2)}angle+=1e-4}//

16 128

Sharing some resources and demos about cel/toon shading in today's newsletter!

Check your email inbox!

https://t.co/KNAR1VEhv0

44 355

Gm! 👋
I working on a and audiovisual piece🧑‍🔬
On varied colony of icons, of possible or unknown familiar models 👨‍👩‍👧‍👦




2 13

2/2
Press space to toggle the lighting
Try to follow the over/under behavior of the ... things
https://t.co/xwO5BC2wx4

2 8

Debugged - AI05

In a childish zone of problem solving.
Created with GPT-3, WebGL, and p5.js for and designed for

Prompt: Debug view

2 6


もうクリスマスとか関係ないが
99%の神姫ユーザーが見たことないであろう画面。

WebGLが有効ではないPCで神姫プロジェクトを起動した際に表示される警告。
見たことある人挙手して!!

253 1665

Thanks to these two experiences on the platform, the creative process on VOLUTE was particularly exciting. I made the decision to “take back” concepts and code I had created earlier in my career, and to rewrite it for the new environment with even newer technology (webgl2).
5/10

0 0

Clutch minted by
Thanks again for the many mints!

Still some to mint, see pinned tweet for more infos !

Have a nice day friday :)

9 63

I tried to make an material by rendering my own matcaps from and now I have to resist the urge to make more 😬

1 40

gm
randomly generated with javascript and webgl

4 35

Also started building a tool which (tries to) make tiling organic 3d scanned surfaces quicker.

0 5

I’ve been working on a webgl simulation inspired by the centuries-old craft of paper marbling.

Here’s a thread 🧵about the inspiration behind it, how it works, future plans, etc:

112 736

With thin film transmission support now in three-gpu-pathtracer you can finally render realistic cellophane crabs! 🦀

20 158

🧠 [ 𝕟𝕖𝕦(𝕥)𝕣𝕠𝕟𝕤 || 𝐬𝐩𝐚𝐜𝐞𝐭𝐢𝐦𝐞 𝐟𝐚𝐛𝐫𝐢𝐜 ] 🌌

(minting today on opens tomorrow)
Here's a static preview's preview in 'blue'

0 21

digital neurons - ai conception

VanillaJS and WebGL, no dependencies/APIs. Can't stop iterating and tweaking my physarum simulation. So many outputs to post, hard to pick some.

6 21

Animating Tiny Triangles with Three.js

A video coding session where you’ll learn how to animate tiny triangles to create a whirlwind-like dissolving effect in Three.js. By

https://t.co/eH8LZw3JK6

30 84