Brian Poche gave a talk the stylized character art: the role of the silhouette and the first sculpt, experiments with materials and gradients, optimization.

https://t.co/PwKf6Swp08

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2019.1.9 Updates

Android_1.16.69
IOS_1.19.36

Diamond fund/New server event/game optimizations etc are now online!

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New from ASJ: "Beyond the L-Strut: Redefining the Biomechanics of Rhinoplasty Using Topographic Optimization Modeling" https://t.co/sntyLUZtjl

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The holidays are over, I had some good days, but now the work has to continue. Next is an Avatar for , this time with a delivered base. Basically just some new clothes, hair and some texture work as well as optimization.

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Did someone say Optimization ??? https://t.co/FNSCiswBt9

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BakeMyScan is an Open Source toolbox for asset optimization, useful for 3D scans post processing, online publishing, game assets creation, sculpting, low-poly art, and much more. https://t.co/JeZSvdbOGM

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Had a productive weekend creating a custom map for testing out Bedrock ZigZag. This way whenever a new version comes out, I should be able to quickly check all the blocks in a nice organized way. Also 64x and optimizations are about 90% done for java :)

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Was developing some optimizations for a while ago and tried to write a foliage batcher. Ended up overflowing the vertex buffer (because it's 16-bit), so it had some pretty cool triangular distortion.

O̷̩͚̗̫̳̟P͏̖͍T̶̰̦͔̤͉̻̝I̪M̠IZ̜̝̱A͔̥̩̣T̶̮̬̞̖I҉͉̜̥̝O̴̪͇̱̟N̤̭͇͖̮̣

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Going through and optimizing my models, getting everything down to one or two materials! Imagine, Optimization, Optimization Everywhere!
https://t.co/I1r3Nc1h1x

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I'm really having tons of fun sculpting without needing to think about optimization, texture maps, polycount... Just for the sake of sculpting! ♥ ()

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One of the first tests of on iPad Pro. The app is stunning. Ergonomics and optimization are on the highest level. Brush customization is wonderful, but lacks two important for me things: SAI-like stabilization and blending.
8.8/10 for me }:3

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Now, with an almost lossless process, these units use 1/8 of the resources they required before.

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The 2.2.1 update is LIVE! This update features a number of bug fixes, as well as improvements such as a resolution slider for iOS, chat toggle, performance optimizations, and more! You can check out the full details here:

https://t.co/1DzxdcUrJH

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Made my first ever gun. Quad-barrel shotgun with little dragon hammers. Primarily quad topology aside from some sculpted details for optimization. Will be exporting to Roblox asap :)

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I've written a Programmer's Corner article for on the MangaGamer staff blog. It discusses the creation of the adult content patch, image optimization, and a recommendation on route order.

https://t.co/AAo0bsg0K3

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Optimization and performance is HUGE for us - after constant failures, frustrations and defeats - we've finally broken through and have a solid foundation! This is just the beginning, so proud and excited for the upcoming designs/maps!

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ブログ更新しました | 【ビッグバンセオリー/ギークなボクらの恋愛法則】シーズン9 13話「最適な思いやりの法則/The Empathy Optimization」【The Big Bang Theory】 https://t.co/hVcGsDXuQ7

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Been figuring out some new optimization techniques so I haven't posted much in terms of level progress, but here are a few WIP screens!

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Our new update features optimizations, login rewards, and much more! See our full 1.4 update summary on the forums! https://t.co/aAoaYlsuX8

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leaves its traces in my mind apparently, kida looks like zenyattas orbs :)
in

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