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Brian Poche gave a talk the stylized character art: the role of the silhouette and the first sculpt, experiments with materials and gradients, optimization.
https://t.co/PwKf6Swp08
#gamedev #indiedev #3dart #substance #substancepainter #maya #zbrush #3dsmax #toolbag
2019.1.9 Updates
Android_1.16.69
IOS_1.19.36
Diamond fund/New server event/game optimizations etc are now online!
New from ASJ: "Beyond the L-Strut: Redefining the Biomechanics of Rhinoplasty Using Topographic Optimization Modeling" https://t.co/sntyLUZtjl #plasticsurgery #rhinoplasty #anatomy
The holidays are over, I had some good days, but now the work has to continue. Next is an Avatar for @Drendrak , this time with a delivered base. Basically just some new clothes, hair and some texture work as well as optimization.
BakeMyScan is an Open Source toolbox for asset optimization, useful for 3D scans post processing, online publishing, game assets creation, sculpting, low-poly art, and much more. https://t.co/JeZSvdbOGM
Had a productive weekend creating a custom map for testing out Bedrock ZigZag. This way whenever a new version comes out, I should be able to quickly check all the blocks in a nice organized way. Also 64x and optimizations are about 90% done for java :)
Was developing some optimizations for @IrisBurning a while ago and tried to write a foliage batcher. Ended up overflowing the vertex buffer (because it's 16-bit), so it had some pretty cool triangular distortion.
O̷̩͚̗̫̳̟P͏̖͍T̶̰̦͔̤͉̻̝I̪M̠IZ̜̝̱A͔̥̩̣T̶̮̬̞̖I҉͉̜̥̝O̴̪͇̱̟N̤̭͇͖̮̣
Going through and optimizing my models, getting everything down to one or two materials! Imagine, Optimization, Optimization Everywhere!
https://t.co/I1r3Nc1h1x
I'm really having tons of fun sculpting without needing to think about optimization, texture maps, polycount... Just for the sake of sculpting! ♥ (@ImmortalDice) #dnd #dungeonsanddragons #immortaldice #cleric #sculpt
One of the first tests of @Procreate on iPad Pro. The app is stunning. Ergonomics and optimization are on the highest level. Brush customization is wonderful, but lacks two important for me things: SAI-like stabilization and blending.
8.8/10 for me }:3
Now, with an almost lossless process, these units use 1/8 of the resources they required before. #indiedev #gamedev #optimization
The 2.2.1 update is LIVE! This update features a number of bug fixes, as well as improvements such as a resolution slider for iOS, chat toggle, performance optimizations, and more! You can check out the full details here:
https://t.co/1DzxdcUrJH
Made my first ever gun. Quad-barrel shotgun with little dragon hammers. Primarily quad topology aside from some sculpted details for optimization. Will be exporting to Roblox asap :)
#Roblox #RobloxDev
I've written a Programmer's Corner article for #sonohana #MaidensOfMichael on the MangaGamer staff blog. It discusses the creation of the adult content patch, image optimization, and a recommendation on route order.
https://t.co/AAo0bsg0K3
#その花
ブログ更新しました | 【ビッグバンセオリー/ギークなボクらの恋愛法則】シーズン9 13話「最適な思いやりの法則/The Empathy Optimization」【The Big Bang Theory】 https://t.co/hVcGsDXuQ7 #TheBigBangTheoryS9 #コメディ #ジェーン洞 #ビッグバンセオリー #海外ドラマ
Been figuring out some new optimization techniques so I haven't posted much in terms of level progress, but here are a few WIP screens! #gamedev #WIP #UE4 #scifi #3dmodeling #indiedev #UnrealEngine
Our new update features optimizations, login rewards, and much more! See our full 1.4 update summary on the forums! https://t.co/aAoaYlsuX8
#Overwatch leaves its traces in my mind apparently, kida looks like zenyattas orbs :)
#exercise in #optimization #indiedev #gamedev #3dart