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Here's a BUUUUNCH of pokemon I drew from memory! First batch r pokemon I've used in pbr, 2nd batch r misc picks and 3rd batch is a gen 4 ou team ^w^ ✨💫⚡
Olá! eu sou Mari tenho 31 anos desenho desde 2001. Sou do Studio PBR e produzo HQs independentes aqui em AL, também Pesquiso e dou aula.
Não pareço séria aqui no Twitter, porque eu to aqui pra relaxar~
Artistas pra vocês seguirem:
@VerdeElfa
@BruhConstantine
@pahcabral_ https://t.co/2meU5sUwDX
Squeenix if you allow i can even make this asset for you like from concept to modeling to PBR texture to rig to animation so please
#EmetSelch
To better learn Blender I sculpted an Ahsoka bust! It was a big learning process and one of my first PBR character models. ^_^
#characterart
so I wanted to have fun so I loaded up the high poly MA5C made by @Vuthakral and slapped on the high res MCC MA5C textures. tried my best to convert the 2K PBR textures rather than use the ones made specifically for H3 PC.
shaders can use some tweaking but this is how it looks.
#3DCG #3dart #ATLA #TheLastAirbender #3Dsculpt #3dmodeling #WorkInProgress
Progreso con detalles finales y PBR testing, pre-texturizado.
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Progress with final details and PBR testing, pre-texturizing.
Shark and skiing
Baby shark, doo, doo, doo, doo, doo, doo
Blender (free for everyone):
https://t.co/QhO8cI4a3b
SFM (PBR materials):
https://t.co/uTIeghDmEw
Spreadsheet with models:
https://t.co/o57GvFrKa8
Creator code: MrShlapa
Wanted the skin to look super translucent and stuff, but in PBR it just looks washed out and dull ;-; any tips mucho appreciando x and any feedback ofc always welcomed, haven't specified that in a while but it's still true I promise!
@tttbone95 I'd prefer using his KH3 model due to it having PBR resources.
also enjoy courtney forgetting that 3d coat does pbr every time she opens it and jumpscaring herself cause she doesn't know how to turn off depth 😭😭😭
Low-poly raven model with PBR materials, fully rigged, animated & textured, made in Blender 2.8, game-ready. Several skins available. The feathers are all geometry for added realism. https://t.co/9rs77ccgIb
May as well join in 😊 I'm a 3d artist in games that focuses on stylized environments, mainly hand painted but I've just started doing some PBR stuff 😁 #NobodyArtistsClub #NobodysArtistClub
・スペキュラがReflectionマスクのカラーを無視できるようになり、マスクでSmoothnessを調整できるようになった事で、より「PBR風」な表現が可能になりました。
(Reflection→Advanced SettingsのUse Mask Color for Specular のチェックを外してください)
So got my hands on some juicy League of Legends Wild Rift models~
to my surprise, it uses PBR set up :o
Most of the high poly models, which is used for the model viewer, are around 12k-16k tris, face expressions are done via shape morphs
お題「海の幸」
海老。それも黄金の。
金属質テクスチャはPBR Materialがあると作りやすい。ここからUV展開してノーマルマップや粗さを設定するともっといい具合になるかな
#3DCG
#blender
#深夜のモデリング60分一本勝負
Steel Container Asset Package includes various steel containers, PBR-ready, for use in cinematic and games. Textures are in 4k Resolution. Package is also available in Unreal Engine and Unity formats. https://t.co/008WLqEioo