Here's a BUUUUNCH of pokemon I drew from memory! First batch r pokemon I've used in pbr, 2nd batch r misc picks and 3rd batch is a gen 4 ou team ^w^ ✨💫⚡

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Olá! eu sou Mari tenho 31 anos desenho desde 2001. Sou do Studio PBR e produzo HQs independentes aqui em AL, também Pesquiso e dou aula.

Não pareço séria aqui no Twitter, porque eu to aqui pra relaxar~

Artistas pra vocês seguirem:


https://t.co/2meU5sUwDX

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Squeenix if you allow i can even make this asset for you like from concept to modeling to PBR texture to rig to animation so please

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To better learn Blender I sculpted an Ahsoka bust! It was a big learning process and one of my first PBR character models. ^_^

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so I wanted to have fun so I loaded up the high poly MA5C made by and slapped on the high res MCC MA5C textures. tried my best to convert the 2K PBR textures rather than use the ones made specifically for H3 PC.

shaders can use some tweaking but this is how it looks.

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Progreso con detalles finales y PBR testing, pre-texturizado.
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Progress with final details and PBR testing, pre-texturizing.

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Dia Aprovechando para detallar ropa del personaje (freso del y preparar base del modelo. Todavía falta diseñar las partes de Fuego y Aire (este iría transparente en el render).

Luego de ahí a pose, PBR testing y a texturizar.

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Shark and skiing
Baby shark, doo, doo, doo, doo, doo, doo

Blender (free for everyone):
https://t.co/QhO8cI4a3b

SFM (PBR materials):
https://t.co/uTIeghDmEw

Spreadsheet with models:
https://t.co/o57GvFrKa8

Creator code: MrShlapa

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Wanted the skin to look super translucent and stuff, but in PBR it just looks washed out and dull ;-; any tips mucho appreciando x and any feedback ofc always welcomed, haven't specified that in a while but it's still true I promise!

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I'd prefer using his KH3 model due to it having PBR resources.

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also enjoy courtney forgetting that 3d coat does pbr every time she opens it and jumpscaring herself cause she doesn't know how to turn off depth 😭😭😭

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Low-poly raven model with PBR materials, fully rigged, animated & textured, made in Blender 2.8, game-ready. Several skins available. The feathers are all geometry for added realism. https://t.co/9rs77ccgIb

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May as well join in 😊 I'm a 3d artist in games that focuses on stylized environments, mainly hand painted but I've just started doing some PBR stuff 😁

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・スペキュラがReflectionマスクのカラーを無視できるようになり、マスクでSmoothnessを調整できるようになった事で、より「PBR風」な表現が可能になりました。
(Reflection→Advanced SettingsのUse Mask Color for Specular のチェックを外してください)

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So got my hands on some juicy League of Legends Wild Rift models~

to my surprise, it uses PBR set up :o
Most of the high poly models, which is used for the model viewer, are around 12k-16k tris, face expressions are done via shape morphs

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墓守ことアンドルーくん
zbrushでモデリング、blenderでレンダリング
フリーのPBRマテリアルを使って質感追求してみました!

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Ive been back to making some hand painted PBR textures!

Ive also been playing around with new ways to show them and kept seeing these neat texture balls. Figure Id try them out
(Please pardon the texture cube)

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お題「海の幸」

海老。それも黄金の。
金属質テクスチャはPBR Materialがあると作りやすい。ここからUV展開してノーマルマップや粗さを設定するともっといい具合になるかな



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また、シェーダー内部にUnity Standard Shader相当の機能が入ってますので、PBR的な質感とトゥーン的な質感を自由に混ぜることができます。これはゾンビ君のトゥーンカラーや強さを調整してアメコミっぽくした例です。

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Steel Container Asset Package includes various steel containers, PBR-ready, for use in cinematic and games. Textures are in 4k Resolution. Package is also available in Unreal Engine and Unity formats. https://t.co/008WLqEioo

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