Upgrades to the first boss map in Blood's Death Wish expansion. More features (like the rooftop greenhouse), less focus on avoiding fatal falls.
New ending sequence, too...

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The new Bayou Level is shaping up nicely :)
Version 0.4 of Interstate Drifter will feature 4 new playable levels.

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In the jungle, the mighty jungle...

...back into the thick of it on the 'Island of the Lost'. 🏝️

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Today for we want to show you guys the rest of the level that we're working on! It's the exterior and the inside of the tent! 🍿

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Hello everyone!! I'm officially done with finals!! Here are the finished illustrations hehe. The concept is stylizing hanboks (traditional Korean clothing ; 한복) as street wear to make them more accessible

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Art buddies, I need to liven up my insta feed, what's your handles so I can follow? While you're at it, drop some of your latest pieces.

I'll start, mine is

@ quietrebeldesigns

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Hi all ! New environment : The spirit's rest ! I try again to give an special fantasy atmosphere ;) I hope you like !!
https://t.co/fMKlmY1Zh8
https://t.co/25OHgV0kYS

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For week 2's assignment, we were focusing on shape theory to build a level based on some concept art. We were given a limited selection of simple shapes to use as building blocks (various rectangular prisms and pyramids).

I decided to build an underground temple.

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どろどろ

fengfeeldesignのドローイングの一環として、見紛う形の境界線は何処かというのがあります。一定のルールに基づいた形の集合は何として判断されるのか、そういった認識の確定をテーマにした作品です。

データの購入はこちら→
https://t.co/p6C5zKBBLX

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Stuck in cyberspace...
(I found some time to get this close to finish line)

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Que la Force soit avec vous.


Call of Duty 4 Modern Warfare , Galactic Warfare 1.0



Mod : https://t.co/aDNDmJ8eqM

Maps : https://t.co/zGI9nWnTHM

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Everything in total took me a total of NINE FREAKING HOURS
Nine hours I will never get back

However, I it was definitely worth it.

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Hohoho. Some major changes to the aesthetic today due to a custom palette by Inazuma, and a new skybox by Dakras.
Stage coming to an Official Level Design Contest near you! Stay tuned.

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Onyx Fiber Atoll

WIP level design from the DYSTOA game project, created in Unity.

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