I look forward to next gen consoles being powerful enough to dynamically add granular geometry such as individual bricks, pebbles, grass on large fields in RPGs. Already possible now (displacement maps) but computationally expensive especially on something like a base PS4.

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An incredible detailed look at the unidirectional of
pulmonary airflow of the savannah monitor lizard using computational fluid dynamics simulations by ! https://t.co/Qcv3xSYabf

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My works are expressionist antiselfies, tearing a hole in the fabric of narcissistic & fake celebrity selfie culture they also explore my reaction to my own death. they are based on drawings or selfies, computationally remixed then digitally painted.

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QuickCheck flowers wrapsody,
computational collage over GAN over pastel 🤷‍♀️

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Throwback Friday: computer generated art

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プロポーションとシルエット整えてこんなもんでいいでしょ。

あとはサーフェスに持って行ってディテールを付けてあげましょう。そうしましょう。

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In Lexington KY? Carl Lostritto, in conversation with Professor Liz Swanson, will make the case for computational drawings. 11/08/19, 5:00 pm, UKYCoD. (below: B-003-003, inspired by a Spirograph)

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I was lucky enough to visit the HQ of yesterday & it’s encouraged me to pull out some drawinga. Even with this work which is broadly computational & digital I do draw, maybe with non traditional techniques sometimes but this is the 21st century.

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New features in the development version of Tissue! Components rotation according to weight maps and new Frame Tessellation (like the Wireframe Modifier, but more customizable). Enjoy :) https://t.co/tDCX6SnATm

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Like charge in an electronic circuit, your perception propagates in visual circuits!

uses ambiguity in Necker cubes to represent binary states.

Optical illusions seem too finicky & localized for a computational substrate. But isn’t it marvelously unexpected & fun? https://t.co/czUqoE8hyY

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[In]Organic, Fluctural, Turbulomic - or just a volume of the collision of two rings?

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Design your very own digital world full of unique characters and complex environments, all while learning essential computer programming skills and mastering computational thinking at our Digital Storytelling and Game Design Summer Camp for ages 12-14! 🎮 https://t.co/1ipkrAB0gr

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petites fleurs de darkroom,
computational non-photography series

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Wondering how to support the new and Hangarau Matihiko curriculum learning in the school library? Here are some fun ways to spark student computational thinking:
https://t.co/spktJNzDjN

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Working on an updated version of the Tissue manual, finally! This is the Tessellate wiki page: https://t.co/dTrKKn5qfC Which is still the trickiest part?

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Looking through some of my computational art from the past few years. Thanks for making such a flexible and intuitive language for coding in the visual arts!

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Code Mobile starts tomorrow! Kids in grades 5 & 6 learn fun computational thinking: https://t.co/J9rha7RkZd

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