Le jeu Harvestella de Square Enix est développé en collaboration avec Live Wire, un studio qui a travaillé sur l'action RPG ENDER Lilies : Quietus of the Knights et qui a porté plusieurs shmup de Cave sur Nintendo Switch. Pour en savoir plus : https://t.co/lEtmDMmwwO

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I love the Raiden IV x MIKADO Remix covers. Such a fun style. This Special Edition (2023) for PS4 from NIS is looking pretty good too.

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Suburban Commando (In-browser, DOS/C64, Alternative Software, 1993) https://t.co/0Zc07WhrcY

Don't let the screenshots fool you - the first level, and only that level, is a shmup in both versions.

C64 controls: numpad 84620. Press Tab mid-game for level skip cheat.

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Brains! 🧠 Here's a look at the basic zombies' walk cycle. What d'ya think?

Game Developer

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横スクロールSTG「DAGRAMANDRA 2」制作

レベルデザインに関する作業を進めています。
そろそろペースを上げていきたい。

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明日8/13の10:30に、製作中のSTG「マジカルブラスター」体験版の新バージョンを公開します。
また、当日はyoutubeとtwitchで配信を行い、開発者によるプレイや、ドット絵や製作環境などを紹介します。

https://t.co/E9xWFmbZvo
https://t.co/uTJwoBLUIU

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ELFIN FORCE SC 公開しました!
でつくってます。
1プレイ4-5分で終わるから、気軽に遊んでね!
https://t.co/rHrSKPYEbI

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Changed some details, looks like its complete for now

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Bigro lookin' mook from Kaneko's arcade shmup Air Buster!

I dig those big meaty clows

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Also announcing the Lazy Devs Basic Shmup Showcase. You have one month to make a game based on the tutorial. I pledge to play all of the games and to discuss them in a dedicated video! Shmup up and Jam!

https://t.co/2I2xdI5TFB

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Can’t find the sketch but this flying wurm boss was one of the first concepts I had for glad I ended up with the right 3D pieces to kitbash one together

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《Shmup enemy design study thread》

# 1

A regular enemy.

Ended up being a bit too abstract, which means it could be either a popcorn flyer, a walking turret, an item carrier, or even a midboss.

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MENACE on (Psygnosis/DMA 1988)

Originally released for the Amiga, it's smooth, solid and has nice music. Historically relevant as the first game from David Jones, who went to do GRAND THEFT AUTO years later.

🎶

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One and done on 🐸Drainus, a surprisingly great shmup from a studio that's mostly done Metroidvania's up til now. It's visually really pops, has interesting mechanics, and a nicely balanced difficulty. I'm not entirely sure about playing for score/scoring mechanics admittedly >>

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サークル「reverse snare」はC100には参加しませんが、同ソの日(8/13)に合わせて「マジカルブラスター」体験版を公開する予定です。

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Concept art for my Shmup Bullet Hell Game
Pandemonium Spectrum: Superstring Theory
(伏魔殿分光法: 超弦理論)
(1/4)

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