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@LauraLorian @Plasmeo I may have misread, but if u keep the doc res high and the Export res = Pixel8r res, results will be 1:1 with the Painter viewport
Issue is Painter only supports pow2 res's >= 128. If u have a more niche res w Pixel8r, export at doc res & Nearest downscale in PS for best results
今日の知見:Android版FirefoxでPC版サイトを見たときフォントサイズがアホみたいにでかかったら about:config から browser.viewport.desktopWidth を適切な値に設定してあげると良い
aand~ here's some viewport shots not rendered yet, there are few adjustment that I want to do. :)
these details and texturing are just temporary, still working on the shaders. soo~ here's the ZB and SP viewport screens
Plus here is a little viewport screengrab of how it is looking for me right now #StarWars #StarWarsRebels #Blender #Blender3D
Procedural Strawberry by SubstanceDesigner
Render: OpenGL (SDViewPort)
Map: BaseColor,Normal,Roughness,Height,AO,SSS
#SubstanceDesigner
https://t.co/e6Q7eFgThS
Sculpt this dude with #zbrush then i'm playing around with #blender3d viewport matcaps. And it looks nice. Tomorrow the 3d printing will be done and i'm ansious to see the results. #blender #zbrush #3dprinting #3dart #sculpt #sketch #study #beard
diagnosed with CG syndrome: when you prefer the backstage viewport look than the final production render
Corona Renderer 4 for Cinema 4D released!
Easy-to-use and fast to render caustics, plus fisheye camera, Interactive Rendering in docked C4D viewport, set DOF focus in VFB, stacked materials respect displacement, & much more!
Full details & download: https://t.co/J6PW4zi9Rh
Also it relies on an additional viewport as a buffer for drawing all the lighting, but there doesn't seem to be a way to get that to draw *before* the actual viewport, so it's always 1 frame behind :\ large amounts of motion produce these annoying 'holes' in the darkness