Dude why are you risking your game!! Do you even know about this?? You literally can't be doing this girl, please get in touch with your hair mesh designer! (picture below is what the creator says about copying her mesh)

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( NSFW Commissions ) The cactus derg, joins the Mesh Hoodie cult. And the hoodie also comes in Pink~

Commissioned by

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I knew my style wouldn't mesh together well with her design so I had to paint her.

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Quick Night King sculpted tonight for the Mesh UP Live! hangout

Check it out here:
https://t.co/Ge19S5C7Yr

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a mesh of new and old...

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Realised I was doing my character animations wrong. - each moving part was a separate object, which resulted in wasting 20-30 batches to render a single character. Tried making a character from a single mesh and got 20X performance boost.

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Day 3: Added in hands, a rudimentary shirt and shorts. Need to do a lot of mesh adjustments before adding anything else I think

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I love that you seem to have the world well thought and planned out. For example, everything revealed about how magic works seems to mesh well with the rest of the world and doesn’t leave a lot of ‘why don’t they just X’ question.

Plus, everyone you draw winds up looking cute.

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And Gormak. They need way more bags and belts, but this is supposed to be stylized, and I'm tired.

I really hope these will mesh well when I try to put them into a single group shot. The line thickness is going to be so inconsistent.

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Producing variants for the enemy in-game to provide more diversity. WIP mesh of a heavy brute-type enemy

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I turned the Normal map on for my mesh and I'm in love

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Other reaction on a mesh with a kinect.

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In this tutorial, you'll learn a really great workflow for making non-destructive assets. These assets will be 100% editable, you will be able to make different versions, Low poly, High poly, Subsurf mesh or Remesh. https://t.co/PmyDHYaIri

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Baked maps for Jiro. The outline effect was achieved by duplicating the mesh, inverting normals and applying an unlit material. A technique I learned from Frederic Arsenault -https://t.co/R0KRduBzBX and I think it looks awesome :D I'm excited to start painting!

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Gobbo pirate for i drew a bunch of these guys but i couldn't get them to mesh in the same image so they're gonna come in one at a time :')

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A couple new animation tests. The first, single picture mesh deformation in Spine2d, the second is a simple 2 frame animation. Third pic is both frames broken out.

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Another shot of the face topology guide, from my Mesh Modeling Bootcamp: https://t.co/zn8wmpr8Y9

https://t.co/LP5nzd0F8k

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"The Sacrificial Water Cave" by Vincent MacTiernan is a matt painting made on top of a base mesh of Quixel Megascans assets. 🖤

https://t.co/lSw7vNO9Hu

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