Day 3: Added in hands, a rudimentary shirt and shorts. Need to do a lot of mesh adjustments before adding anything else I think

0 3

I love that you seem to have the world well thought and planned out. For example, everything revealed about how magic works seems to mesh well with the rest of the world and doesn’t leave a lot of ‘why don’t they just X’ question.

Plus, everyone you draw winds up looking cute.

0 3

And Gormak. They need way more bags and belts, but this is supposed to be stylized, and I'm tired.

I really hope these will mesh well when I try to put them into a single group shot. The line thickness is going to be so inconsistent.

1 3

Producing variants for the enemy in-game to provide more diversity. WIP mesh of a heavy brute-type enemy

2 9

I turned the Normal map on for my mesh and I'm in love

0 9

Other reaction on a mesh with a kinect.

0 3

In this tutorial, you'll learn a really great workflow for making non-destructive assets. These assets will be 100% editable, you will be able to make different versions, Low poly, High poly, Subsurf mesh or Remesh. https://t.co/PmyDHYaIri

4 16

Baked maps for Jiro. The outline effect was achieved by duplicating the mesh, inverting normals and applying an unlit material. A technique I learned from Frederic Arsenault -https://t.co/R0KRduBzBX and I think it looks awesome :D I'm excited to start painting!

2 36

Gobbo pirate for i drew a bunch of these guys but i couldn't get them to mesh in the same image so they're gonna come in one at a time :')

3 17

A couple new animation tests. The first, single picture mesh deformation in Spine2d, the second is a simple 2 frame animation. Third pic is both frames broken out.

1 9

Another shot of the face topology guide, from my Mesh Modeling Bootcamp: https://t.co/zn8wmpr8Y9

https://t.co/LP5nzd0F8k

16 82

"The Sacrificial Water Cave" by Vincent MacTiernan is a matt painting made on top of a base mesh of Quixel Megascans assets. 🖤

https://t.co/lSw7vNO9Hu

3 8

A low poly model for my design of Academy age Brio. It's an edit of his Crash 2 model, but so much is edited, it's pretty much an entirely different mesh at this point.

20 95

Text Mesh Proで適当なテキストを表示してみました。07 ロゴたいぷゴシック、しねきゃぷしょん、x14y24pxHeadUpDaisyを利用しています。

0 3

Forked tongue is the winner for the poll!
So the default mesh/bodygroup will be forked. Good news is a normal tongue will be a alternate.

2 25

I never mesh Lolis again x.x
Greed Island Outfit is soon to come

0 1

Wanted to see what this character looked like with an outline, so I did the ol' dupe the mesh, flip/push the normals dealio. I... kinda like the outline? :X

0 14

テクスチャを新たに作り直す前に、Item Setの短刀(SS1)のmeshが気になったのでちょちょいと

0 12