画質 高画質

I remember my Geometry teacher was a fan of Peanuts(mainly Snoopy), and I immediately became friends with her.

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Reeeeeetopo time. I have no idea what I'm doing whatsoever so wish me luck? XD

Srsly tho, I never know how dense to make the geometry or how much original detail I should try to trace with edges and stuff. Hopefully this lil' guy comes out okay regardless!

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Zipping Rig + Proximity Merge are now complete on the test hair. Now to do some posing and renders and see if it breaks, and how much better my shading and FS lines are.

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Poster for the Toronto Geometry Colloquium - my prompt was “efficiently deforming shapes” 〰️ thanks for the AD!

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Geometry fans should check out Perspectiua corporum regularium

https://t.co/Oa3enTOD6J

It’s amazing to me that these images are almost half a millennium old.

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its time for geometry class with leshawna

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Proximity Merge live on the actual hair (only 1 section so far.) Its also masking out the internal faces where the bundle edges line up. This will solve the internal faces that were screwing up my shading and Freestyle Lines.

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Progress updates on the Sky mod Friday Night Dashin' recolor. Going good so far, been a bit lazy so I haven't worked on it much lately ;w;
Here, enjoy some screenshots of the progress :p

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I have some news about my new WIP Project tonight:

Really satisfied on how this new artwork is coming along:
working on some 3d aspects like volumetic fogs, geometry nodes and displacements.
The scene is a bit chaotic atm, but I will look at it soon! 😍

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