Wasn't gonna post this because of perfectionism but fuck it.

Here's a look for a battle system i've been working on for that Mother fangame I announced a while back

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Ihatovo Monogatari Super Famicom ⁦

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Super Bomberman 5 / Super Famicom / Hudson Soft / 1997

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more ayumi tachibana

play famicom detective club

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Artwork from ‘Super Lode Runner’ on the Famicom Disk System. https://t.co/7qep9ENwD1

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It's December 17 in Japan already. 31 years ago Rockman 1 was released for the Famicom and 25 years ago Rockman X1 was released for the Super Famicom. 👍

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Wanted to put Super Peach World DX (https://t.co/LdduNfV5ll) on my SNES Classic, so I whipped up some cover art for it (based on the superior Super Famicom art work for Super Mario World).

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Character artwork of Nora from ‘Melfand Stories’ on the Super Famicom. https://t.co/DBhBOk6O42

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Today in the Nearly Complete Works of Toriyama: cover art for the Super Famicom remake of Dragon Quest III, which went on sale 22 years ago on December 6th, 1996 (the original Famicom version came out in 1988). https://t.co/AHENtIIsU7

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What do you think?
(I got to work that colo...)

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we don't get Altera Santa this year, so here's a replacement starring...

*looks at smudged writing on hand* Famicom.

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Artwork from the Famicom Disk System manual of ‘The Legend of Zelda II: Adventures of Link’. https://t.co/F0cHHA6Srv

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In the international versions of WarioWare: Smooth Moves, the R.O.B. fought at the end of the Star Fox boss microgame uses a gun modeled after the toy-like NES Zapper. In the Japanese version, however, the R.O.B. uses the more realistic-looking Famicom Beam Gun.

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Title: Final Fantasy VI
Year: 1994
Platform: Super Famicom
Publisher: Squaresoft
Developer: TOSE
Artist: Yoshitaka Amano

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Title: Super Metroid
Year: 1994
Platform: Super Famicom
Publisher:
Developer: Intelligent Systems

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Artwork from ‘Super Nazo Puyo Tsuu’ on the Super Famicom. https://t.co/FGQ65gBjkK

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Artwork from ‘Super Nazo Puyo Tsuu’ on the Super Famicom. https://t.co/EsMvLy26M6

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