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Next up is Seiken Densetsu 3 by Squaresoft for the Super Famicom. Just FINALLY recently localized here in the West as Trials of Mana. Now the original SFC version is all scanned in so enjoy :) https://t.co/eBpvv25lAR
Localization is a team effort. Our part is to deliver kickass translation (you can count on us to deliver) but are you ready to do yours? If you do, we'd love to work with you!
https://t.co/FKeRmTEsHD
#indiedev #gamedev
Still using flags for language selection? Well, you should stop right now.
https://t.co/6SWKvq7YDR
#gamedev #indiedev #gamelocalization
So you've heard that the Brazilian games market was huge? #gamelocalization is actually the 4th most important criteria for Brazilian gamers.
Our market analysis:
https://t.co/DwdljMF2Ba
#indiedev #gamedev
A Framework for Depth Estimation and Relative Localization of Ground Robots using Compute... https://t.co/TH0r1x1hTO
Did you localize your game's description for #Steam, Google Play or the App Store?
https://t.co/6SWKvq7YDR
#gamedev #indiedev #gamelocalization
Bad #localization was hurting the experience of indie game A Room Beyond.
Here's how we fixed it: https://t.co/59elrgtntX
#gamedev #indiedev
@PROTODRlVE @SWORDVENT There was holiday DLC that never got localized
Lovey flirty fun times with a cute-as-the-come foxgirl! The English localization project for “Your Waifu Foxgirl Konko / Konko to no Nichijou” has begun! Check out the Kickstarter page and show some love!
https://t.co/EDchnWAB1n
Localization is a team effort. Our part is to deliver kickass translation (you can count on us to deliver) but are you ready to do yours? If you do, we'd love to work with you!
https://t.co/FKeRmTmRQ5
#indiedev #gamedev
shit the localizers let hagumi say:
- neat-o
- yahoo
- goofed
https://t.co/WL1FfVMIEX
https://t.co/XXpJnwMLok
@SodaInu
oh my god i can't even vocalize how much fun these colours were... also the pawbs!!! what a fun break out of my usual zone
It doesn't hurt to make sure we're a good match. If you don't check any of these 5 deal breakers, congrats—you might have found your #localization team! 😉
https://t.co/FKeRmTmRQ5
#indiedev #gamedev
Bad #localization was hurting the experience of indie game A Room Beyond.
Here's how we fixed it: https://t.co/59elrgtntX
#gamedev #indiedev
Also comparison of SW Sir Nemesis (left) and Nemesismutation!Sven (right) Not only are they visually different, but Sir Nem can still speak English in his form while Sven can only vocalize in the Nemesis language.
So you've heard that the Brazilian games market was huge? #gamelocalization is actually the 4th most important criteria for Brazilian gamers.
Our market analysis:
https://t.co/DwdljMF2Ba
#indiedev #gamedev
it's such a beautiful, kind-hearted series. I just love it. it isn't currently available in english, but you can request its localization through seven seas' regularly offered survey if you'd like to give it a chance at reaching north america: https://t.co/jeLVJ9Q24M
Bad #localization was hurting the experience of indie game A Room Beyond.
Here's how we fixed it: https://t.co/59elrgtntX
#gamedev #indiedev
CASE STUDY - Fixing an indie game's localization.
Have you ever been in a situation where you fan translations did not quite do the job?
https://t.co/59elrgtntX
#gamedev #indiedev #gamelocalization