画質 高画質

Thanks for the tag! I’m a artist specializing in stylized art- I’ve got an article on making cel shaders (https://t.co/oK2yHTgfGr) and I’m currently working on my senior project

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Oh I have some varying art for
I like experimenting. I'm in the process of making an art using a 3D scene and drawn characters as well as learning shaders for more 3D expression

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El último por hoy, lo prometo.

Hecho con el shader de , sorry for flooding your notifications lmao

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Well, I got my shaders working again at least. Back to staring at pretty nature things in

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Oh man I figured out how to get rid of those annoying point/spot light harshness on the body shader. In Poiyomi Lighting/Light & Shadow/Additive Lighting/Additive Softness = 0.25

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技術書典9で販売していた「アーティストのためのHLSL for Maya 頂点シェーダー『入門編』」と「SUBSTANCE PAINTER GLSL SHADER API COOK BOOK」をBOOTHに登録しました~😄
https://t.co/B89XRscuMK

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Put him in unity to see how he looks so far with the shaders

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Due to personal circumstances, I've been away for quite a while. I'm trying to rehab myself and another family member and it's time consuming, but I found some time to do something today. I made a hair specular for from

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自作コーネルボックスでikPolishShaderをいじめている

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Another render! This time it's 's favourite unit, LF GRN SSJ3 Goku!

Credits:
DBFZ Shader by
IK Rigger by
Assets from
Render by me

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A bit simple, but for today i made a pop art shader

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好みはあるかとは思うが、割と美少女的な色味に UTSでも画面上ではそれ程変わらんけども 何も触らない場合sunaoshaderの方がVRC上でかなり白く出る

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完全版のポーズ!と顔!

使用エフェクト:SimpleToonShader winglayer様

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Let us gamedev brainstorm time

So, for the environment, since I'm getting my stylised UE4 shaders coming to life and now learning the tricks to achieve it, what style of environment do you want to see in PAST FUTURE?
Totally photorealistic or somewhat stylised PBR?

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あんこゃーんさんのチャイナ服シエラ色改変~!購入しておよそ15分で色改変+導入っていうスピード改変でした...すげえ...SunaoShaderが色相で色改変できることにこれで初めて気づいた...

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ꋪꍟ꒒ꀤꉓꌗ ꎇꋪꂦꎭ ꓄ꃅꍟ ᖘꍏꋪꍏ꒒꒒ꍟ꒒ ꀎꈤꀤᐯꍟꋪꌗꍟ
Arnold Toon Shader + Cinema 4D exploration.

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EEVEE用のtoon shaderがまあまあ使いやすく出来た

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Hard to believe the lessons are over. Here's my history stacks from the edge of chaos (Langton) with the instancing shader by .

Thanks so much for the workshop!! Sign up here! https://t.co/w8URimExzC

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