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For the past couple days I've been thinking very intently about a chocolate matcap. Fun fact: what defines chocolate in CG (like many other smooth materials) are surface imperfections.
my favorite part is just playing with the matcaps though,,, gahahah,,
大神ルゥちゃん向けチャイナドレス販売開始しました!
Clothを使用しているのでゆらゆら揺れます。
Matcapを使用した紋様でリッチさを、深めのスリットでスタイルを際立たせセクシーさを目指した一着です。 #VRChat
[大神ルゥ向け]チャイナドレス | DNG-Works https://t.co/R49nAjbaHG #booth_pm
これは使用したmatcapです
よかったら使ってね クレジット不要 商用利用可 自作発言さえしなければOK!
#香水瓶スピード錬成対決
Metallic done.
Didn't use a matcap. Sampling a texture was giving me ugly banding. Opted to pump arbitrary light directions into a specular setup.
It's only going to be used on the zipper as is.
Bed!
Simple rim control added as well as stylized smoothness (Hotspots yo!)
Metallic is next. (Gonna use a matcap)
ZBrush 2020で読み込んで、Zリメッシャー掛けて自作肌MatCap当ててみた #ZBrush
https://t.co/vl4XSCzTGy
Some Toon shaded metal, learned how to do it though @LightningBoySt1 Tutorials,
I used an anisotropic Matcap texture
I wasn't going for it but I ended up with a 1980 type anime vibe
Let me know what you think!😄
#b3d #bnpr #anime #animation #stylized #shader #3dcg
also from 2013, tests with matCaps, gradient-based colour mapping, some tests with post-processing. this was emulating a CGA display
https://t.co/DW5G41bIgb
ミケさんVRM動作テスト
MtoonでのMatCapがうまく行かないので影を極端に少なくしたベタ塗りでシェーダーはまだなんとかしたい。
#ミライ小町 #miraikomachi #VRMLiveViewer
Some cell shading style tests in #zbrush using BPR filters and the SK_animeshaders matcap by @sakaki_kaoru. It's available on his Gumroad! 😊