//=time() ?>
https://t.co/OBrHhDnmMd
Final port of IK Rigs for #threejs. Its posted with the rest of the files for lesson 137 at github. Have at it, free for all.
Just 2 more videos till all tutorials are up about the inner workings of the system.
#gamedev #indiedev #javascript #opensource
#パキケファロサウルス のサイズってこれくらい?
全長4.5mくらいにしてあります。
手前のおっちゃんは身長180cmくらい。
#バーチャル恐竜館 #恐竜 #Threejs #博物館
Recently used my off time during the #KindredJam to learn some #blender to #threejs to make a random @MichaelKocha styled villager generator for Death Crossing: A new beginning.
#screenshotsaturday #webgl #lowpoly #procgen #gamedev #indiedev #indiegame #indiegames #indiegamedev
IK Rigs + ProtoRigs + #threejs = oh effing yea!
Come one, Come All, peek at the demo & download the source code for laughs & world domination. Only thing left is TUTORIALS, Coming Zoon at a #youtube near u.
https://t.co/Xfnk0j0O9K
#webgl #javascript #gamedev #indiedev
💡The core of the tricky soft ball algorithm is from Entagma's Houdini tutorial https://t.co/x8GL4796GJ. I implemented and optimizated it for mobile web pages. The source code is on https://t.co/XdjQeLv29W. Feel free to use it. 😀
#threejs #web #webdev
Practicing those shaping functions and normals calculation👻
Planning to do more of these with the same style as my profile banner every week
#threejs #webgl #creativecoding
threeJSで2D絵を3D絵っぽく見せるやつ実験してみた。腕の付け根部分ちょっとノーマルマップの作りをミスっちゃってますがなんとなく原理はわかった
Night mode renders with volumetric fog.
Procedurally generated 3D structures in Three.js using "game of life" algorithm, then exported to 3DS MAX
#threejs #generativeart #ProceduralArt #3dart #webgl #digitalart #rendering #javascript