Day 17, three colors.
Flowers and veils generated with parametric curves.

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というのに取り組んでみています。とても楽しいです。1月の間、毎日1テーマ提供されて、テーマに沿ってアートを作るという取り組みです。いわゆる と呼ばれる界隈の取り組みだと思います(多分)。創作意欲がかき立てられてとても楽しいです。

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Day16 “Color gradients gone wrong.”
I thought it would look wrong if put a lot of gradients together, but it turned out to feel good🙃
https://t.co/agIu8ULEpy

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Day 16—Color gradients gone wrong.
Also: Day 14—Something you’d never make.

Shading by 3D raymarching, coloring based on xy position in the image.

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day 15: Sand (part 2)

Playing with coloured sand :D (or beads, I dunno)

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day 15: Sand (part 3)

Also drawing the shapes that are being filled :D

Plus I improved the rendering time, it's now about 17-20 seconds.

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day 15: Sand (part 2)

Filling arbitrary shapes!

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Genuary day 15: "Sand."
Colorful dunes made with cellular automata

Code: https://t.co/0Lv9rAmBmT

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day 14: something you’d never make

i dont have an answer to this because i am up for trying to make *everything* under and beyond the sun

so here's some random recursion

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14. Something that you'd never make: 3d-print this tree 🌴

branch(20);module branch(s){if(s>2.5){cylinder(h=s*1.1,r1=s/4,r2=s/5);translate([0,0,s]){rotate([0,36,40])branch(s*.75);rotate([-30,-36,40])branch(s*.75);rotate([30,0,40])branch(s*.75);}}}

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Genuary 06 – Trade styles with a friend ... trying to re-create 's Subscapes, you can read about the techniques here https://t.co/WU7vphhz9O

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Day 9 was "architecture"?
Categories this year are really favoring me it seems 😀

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