画質 高画質

I'm working on some character concepts for an upcoming project of mine. I hope on being able to animate the sprites as well as code, but we'll see what happens. I'm at least planning for it to be based on Sword Fighting.

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Meet John, and his adopted alien blaster. Obviously inspired by Weta's dr. grordbort's Pomson 6000, amongst others. Far from perfect but ok for now.

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¡Viva piñata! 💥

How satisfying it is to watch this battleship explode into a thousand pieces?

🎮 Join the party in this free demo: https://t.co/ieQ1Q0H0nG

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You can now dance with your enemies and invite others to dance with you 💃

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Banshees are screaming spirits that announce the death of a close member of the family. 💀
Their high pitch screams can pierce your ears and hurt you badly. 😫

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Heading to Join us for lunch on Tues Nov 13 and learn how one local gaming company is reinventing 2D game development... in real time!! Details and RSVP at https://t.co/IpXUikcmKi

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Hecatoncheires were giants with 100 heads and 100 arms that were involved in the Titanomachy. 👹⚡🔥
As a reward, they became the guards of Tartarus.
Now duty calls again to fight in 💥

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Mkay I think this is mostly everything fixed for this test phase, so that means the face rig is good-ish to go!

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First stab at a face rig export/import test into Unity from Maya. It's uhh... kinda working?

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SPINE和Unity3D的高光贴图测试,抱歉用的是世界树迷宫X的图。

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