//=time() ?>
A pack of 25 easy-to-use procedural shaders for Blender Cycles and Eevee.
Ready to make shwifty looking renders in minutes! https://t.co/ZsfNjPQSL4
you look like a warm toasty cinnamon bun!! chibi comic for nightshader at #furaffinity , check it out here https://t.co/QYfoTgKQCq hope ya'll like it! #commission #drawing #anthro #furry #commissionsopen #artwork #furryargentina
so I wanted to have fun so I loaded up the high poly MA5C made by @Vuthakral and slapped on the high res MCC MA5C textures. tried my best to convert the 2K PBR textures rather than use the ones made specifically for H3 PC.
shaders can use some tweaking but this is how it looks.
OKAY. I Think I'm mostly happy with this setup for the face! Same basic bones as before, just... things were done a lot smarter this time!
Ignore the extremely basic textures and shader, I was just tired of looking at all the gray lol.
New Zbrush shaders now available! ( 3D skull included ) https://t.co/qBSCrsgGlq
Thought I’d show off some of the screencaps I made for this month’s contest in @squishycatte’s screencaps server. Theme is “Reflections in Crystal”. No mods, only shaders and a whole lotta Photoshop.
@tvidotto And one more, I know chances are super low, but if you anyway will do experiments with shaders would be awesome to have some sort of opacity for some heroes, like default body of Visage.
@tvidotto Thanks, guys! Now we can create cooler sets with more detailed textures!
I have a small suggestion. It would be awesome if you add to shaders of more heros a bit of bloom/glowing effect on emissive (like StormSpirit or Dazzle has) if its not too much hassle.
I have crafted a SMALL GOBLIN MAN with TINY HANDS. I'll work on rigging him tomorrow after work and figure out toon shaders for him for practice with.
the eyes in The Cherry Orchard are from a shader I made for Red Star Azimuth used only for Valentin/a's eyes. The unnaturally brightly colored specular is meant to subtly indicate their supernatural powers but I guess it's just a stylistic thing in TCO (or they all have powers?!)
@reduzio @NathanGDQuest I can't speak for the interviewed people, but maybe it helps to describe how I and a couple others intuitively thought materials/shaders would apply in Godot (which I think is what people mean with viewport)
I expected the following behavior:
Okay! Further refinement! Removed the outline and I love the result! Brought back the geometry on the mouth for more nuanced expressions. Eyes, ears and nose remain as grease pencil. New shader set up = tasty rimlight! Love the result!
#b3d #greasepencil #animation
With concepts & shaders, next is @FrankieHobbins's 3D modelling to create these dioramas.
He made 169 of them 🤯
Frankie had to experiment with the geometry to get breaks in the outlines just right for the illustrated look, and placed all of that stippling too.
Finally done🥳🥳. Procedural Painting Algorithm implemented in Compute Shaders in @unity3d inspired by @anastasiaopara work.
You can download the project and throw your own images in there.
Code: https://t.co/EGf4VazXUs
Blog post: https://t.co/iggPRkOQQm