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The map is not the terrain or 3 views of the same place, my fave mountain #mountsthelens #washington #gis #webgl #shadergraph
I really like the texture I did with the sand but I dislike the rocks. I just can't figure out a way to make them look interesting. Bottom right sand is done with a far softer shader.
#Zbrush #substancepainter #3dmodeling #3D #NobodyArtistClub #under100gang
@senorDane @saphicSpadassin @sneakyerz On the left, without baked lighting. On the right, with baked lighting. Model got around 1k poly which is way lower than what you would want from a character in a low poly game. Third picture is with some more effects. All of them are directly textures. No shaders or anything.
And here's a little showcase of same of the shaders I made for the project, including procedural wooden planks, all made with #AmplifyShaderEditor
Learning new tricks for next shots... ^^
Thank you @riketrs for support once again! I love this guy
Game - Remnant: From the Ashes
Tools:
- UE4 Console Unlocker
- ReShade 4.5.4 + custom shader by Otis_Inf
https://t.co/ZdcnSLBhg6
[Realms: Nexus]
Explorations in complex fields and elements.
#creativecoding #generativeart #shaders #touchdesigner
colored in and now I need to add a toon shader. I remember this being a simple click of a button in 3DS Max but I don't know if Blender has a preset like that. This might be more complicated.
A pack of 25 easy-to-use procedural shaders for Blender Cycles and Eevee.
Ready to make shwifty looking renders in minutes! https://t.co/ZsfNjPQSL4
you look like a warm toasty cinnamon bun!! chibi comic for nightshader at #furaffinity , check it out here https://t.co/QYfoTgKQCq hope ya'll like it! #commission #drawing #anthro #furry #commissionsopen #artwork #furryargentina
so I wanted to have fun so I loaded up the high poly MA5C made by @Vuthakral and slapped on the high res MCC MA5C textures. tried my best to convert the 2K PBR textures rather than use the ones made specifically for H3 PC.
shaders can use some tweaking but this is how it looks.
OKAY. I Think I'm mostly happy with this setup for the face! Same basic bones as before, just... things were done a lot smarter this time!
Ignore the extremely basic textures and shader, I was just tired of looking at all the gray lol.
New Zbrush shaders now available! ( 3D skull included ) https://t.co/qBSCrsgGlq
Thought I’d show off some of the screencaps I made for this month’s contest in @squishycatte’s screencaps server. Theme is “Reflections in Crystal”. No mods, only shaders and a whole lotta Photoshop.
@tvidotto And one more, I know chances are super low, but if you anyway will do experiments with shaders would be awesome to have some sort of opacity for some heroes, like default body of Visage.