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頂点カラーの場合には先にポリゴンを細かくしておいて、Attributeに頂点カラー名を指定、同様にViewport OverlaysのVertex Paint: Opacityの値を0もしくは下げておく、と。
マスク画像を用意して2種類のテクスチャをテクスチャペイントで書いて混ぜる(?)ときにはViewport OverlaysのTexture Paint: Opacityの値を0もしくは下げておくと確認しやすいですね。
Also it relies on an additional viewport as a buffer for drawing all the lighting, but there doesn't seem to be a way to get that to draw *before* the actual viewport, so it's always 1 frame behind :\ large amounts of motion produce these annoying 'holes' in the darkness
New character design I've been working on!
#blender internal renderer lets us see the freestyle outlines in realtime on the viewport, would be nice if we had this feature in #b3d 2.8 (such a good feature could not be lost on an upgrade😟) @BlenderDev
#animation #characterdesign
Ehh, I need help. While in texture paint mode, the eyebrows, eyelashes, iris, and eye sockets go white and I can't see what I'm painting onto them. But, when I go into object mode with with the viewport shader set to texture, I can? help #blender
Sausage study (raw&grilled)
Messed up the graph a bit cus 3D viewport kept making me hungry.
100% #SubstanceDesigner (except for SD logo), rendered in #MarmosetToolbag .
#MadewithSubstance #material #texture #procedural #gameart #food #sausages #raw #meat #grilled
I don't think I ever shared this one :D
This is a character called Prometheus that I worked on & off again for the project "Monomyth" by Randy Bishop via Black Earth Studios.
This video is a quick recording with the Eevee viewport in Blender 2.80.
#b3d
Viewport capture of an unfinished vehicle design I made back in 2006. The idea was that it could jump and use its central pivot to fold slightly (frog car?!). That's why it looks like it's split into two parts. One hell of a bumpy ride, I imagine.. 😁
Here are the shots straight from the viewport. With atlethic artire ofcourse 🤣🤣🤣 #justhopit #pupperware
Took a little time to start sculpting the character I sketched out yesterday. This is by no means a finished piece, I just think a lit scene would be more attractive than a gray viewport for my 3D wips
BATS is an addon for #b3d 2.8, that makes use of Eevee and especially the Look-Dev viewport, to give real-time feedback when creating materials. It adds a layer system with customizable PBR channels, which makes creating materials a different experience. https://t.co/TDTxbIAXBZ
#Autodesk has released #3dsMax 2020. The update adds new OSL-based toon shading capabilities, built-in greenscreen keying, and improves viewport animation playback speeds by up to 2x https://t.co/jlT2FY90gE
Made Isaac from Binding of Isaac for VRChat. Here's what it looks like in the unity viewport
Excuse the viewport texture seams, but Ty is almost done! Just needs glasses + hair/floof now
@Tea_Paty Hey Paty! Thanks!
1 - Yes! It's 100% texture (and with some fur on top of it - i'm attaching some viewport grabs so you can have a better idea)
2 - I use @CLO_virtual as a (really solid) base and do some extra work on @Adsk3dsMax /@pixologic
Does that make sense? =)
@gleb_alexandrov It's definitely possible! Just use External cache ans specify two different paths! (this example has two different materials, displayed in Eevee viewport)
Testing Unreal Engine 4.22 in realtime raytrace rendering
https://t.co/wz0g55z2fP
#ue4 #unrealengine #datasmith #unrealstudio #realtime #realism #archviz #viewport #vray #substance #nvidia #interiordesign #composition #mood #sofa @chaosgroup @allegorithmic @UnrealEngine