画質 高画質

set up a cel shader in unreal but the outline wont show while he's in front of objects without an outline.. I tried reversing it (an inline???) but it makes him look like a bit of a spindly legend (scary)
stay tuned to see if I manage to fix it!

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Working on a new version of my Toon Shader for a big 2021 project I'm working on. Got it to work with AO maps, and gonna try to get it to work with ILM, Specular, and Line Art maps. Left is the old version applied to the face, right is the new version applied to it.

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tried some shaders I got in Unity and have played with post-processing

Zeta Chibi
Modeled by: Mjchele
https://t.co/5yz8VkTKtU
https://t.co/oFTipXZoov

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done with textures for now! not sure how he'll end up looking in a cel shader so for now.. here's the diffuse and the lit material in substance

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J'pique l'idée à @/Karasu_Shader
Mais vu que je sais pas quoi choisir comme dessins , j'me suis dit que le faire avec mes 3 furso serait sympa ^^
Dans l'ordre on a :
- Le draloup by @/GDerwolf
- Le dragon by @/Raiuche
- Le protogen by @/Galaxy_protogen

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slow progress, but it's getting there. still lots to iron out with the toon shader stuff.

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榊さんの線マテリアル(SK_LineShaders)を使ってモデルから線画を抽出。これを組み立て説明書に使います。#ZBrush

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Added random rotation (right pic) for some variation!

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Btw here is the cloud sea shader I worked on. Between a realistic cloud (3d perlin noise) and a stylized one. I lerp between colors depending on depth and density of the raymarch in the noise.

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Price list :

Fullbody : 35 euros
Headshot: 25 euros
Icône: 15 euros

With color ,shaders and simple background

Line: 15 euros
Sketch : 10 euros

SFW only

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Since I saw as a child I have wanted to make this scene in a game.

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The greatest trick the devil ever pulled was teaching a complete 3D newbie how to make a quick outline shader.

(I couldn't manage to get freestyle working for some reason, but I just wanted to test colors either way)

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Check out our WORK IN PROGRESS shaders / character styling for our PRE-BETA. Still much work to do but a good step in the right direction! This girl needed some love and attention.

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Found how to access depth buffer without CPU read back, it's useful for some post processing effects. I have put it on this repo together with a Depth of Field shader https://t.co/Bwfh9GZtOB Thanks to for helping out

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Late night shader Learnins

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Messing around with shaders and materials in Blender =]

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Hi! I’m working on a little side relaxing game project exploring a river. I love how that custom shaders are going. 😊Added some shadows and noisy style. I’m thinking about a underwater mode ( top-down inverted view ). WIP

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ganon's tower used simple perlin noise mimick windwaker's water shader

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Add edge detection to toon shader

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