//=time() ?>
ShaderGraph使うためにURPで作ってるからUTS2使えないのがきつい……
Shaderわかんないから調べて出てきたセルシェーダで置いてみてる
作業途中のモチベ維持
ngl proud of this thumbnail I made for the compile shaders meme's youtube upload
Made a code source with the water shader + basic platformer!
#pixelart #Gamedev #indiedev #GameMaker #indiegame
https://t.co/HeGEsPuiVh
#つぶやきProcessing #つぶやきGLSL #dailycodingchallenge 18日目、(文字数が)つらい!
size(720,720,P2D);f=open("a","w");f.write("#define f(a)cos(a.zyy+sin(a*a.zxy))\nvoid main(){gl_FragColor=vec4(f(f(f((7.2-gl_FragCoord.yxy/50+vec3(4,0,4))))),1);}");f.close();filter(loadShader("a"))
set up a cel shader in unreal but the outline wont show while he's in front of objects without an outline.. I tried reversing it (an inline???) but it makes him look like a bit of a spindly legend (scary)
stay tuned to see if I manage to fix it!
Working on a new version of my #b3d Toon Shader for a big 2021 project I'm working on. Got it to work with AO maps, and gonna try to get it to work with ILM, Specular, and Line Art maps. Left is the old version applied to the face, right is the new version applied to it.
tried some shaders I got in Unity and have played with post-processing
Zeta Chibi
Modeled by: Mjchele
https://t.co/5yz8VkTKtU
https://t.co/oFTipXZoov
J'pique l'idée à @/Karasu_Shader
Mais vu que je sais pas quoi choisir comme dessins , j'me suis dit que le faire avec mes 3 furso serait sympa ^^
Dans l'ordre on a :
- Le draloup by @/GDerwolf
- Le dragon by @/Raiuche
- Le protogen by @/Galaxy_protogen
Added random rotation (right pic) for some variation!
#gamedev #indiedev #indiegamedev #shader #unity3d
Btw here is the cloud sea shader I worked on. Between a realistic cloud (3d perlin noise) and a stylized one. I lerp between colors depending on depth and density of the raymarch in the noise.
#gamedev #indiedev #madewithunity #unity3d