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my clip studio kept crashing when i try to export this animation into a movie with audio file, thank god for csp's recovery backup i didn't lose my progress 🙏 idk if this has been fixed in the latest update since i still use 1.8.7 idk what might be the issue @clipstudiopaint
Illustration promotional idea. All illustrations produced in Macromedia Freehand, exported as a JPEG and reduced in size and resolution in Adobe Photoshop to 96dpi for tweet use.
@Denigmaze @lalamlou Hello, I draw comics, illustrations and very rarely I show my animations. (Exporting is the devil xD ) but yeah 1is watercolor the rests are digital works / a ref sheet.
• „Nach Trauerbekundung für rechten Hooligan: Chemnitzer CFC stellt Strafanzeige“
• „Sipri-Studie: Auch Deutschland steigert Waffenexporte“
https://t.co/Kafgmipe3v
#cfc #chemnitz #nazihool #waffen #export #schwarwel
@RamenDoodle2 dirty screen cap export that i'm not fixing but lmao when did i make this
Outcrops by @spaceshipmark ( with a cover by me ) available to pre order here - on vinyl n'all - export strength geological music from under West Yorkshire - Rockin' https://t.co/eLwR8P80U3
When accidentally apply subsurf modifier to your mesh before export.. It bet that was how Gaudí did all his organic designs
#gamedev #dkgame #gameart #blender3d
mfw it's been 3 hours and I still can't find what's stopping my video from exporting
BEST BOY
ocean prince
also goddamn it i think i've been exporting the wrong thing because the image file actually ended up being slightly larger on this one
I tried so hard to make it transparent but this’ll just have to do-
I FINALLY exported this!
i still need to figure out how to export GIFs that arent 400MB but. here we are
I’ve been messing w Procreate a LOT and I just now realized I could export my time lapses!! Enjoy this Judas sketch I did last night :’)
@yoshesque idk how good these pics are but if you want i can also just straight up export these into a 3d model format if you're familiar with any lol
8 draws and 67 calls per frame to draw everything in matter of performance. I designed it on blender and it is exported with the THREE.GLTFLoader() method