画質 高画質

The Monsterologist studies Monsters and uses their knowledge to protect their Friends and control fights. Check out this new Advanced Job for the on Patreon! https://t.co/ysXt0nOsUz

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ControlNetのdepthを用いて構図を使い回しました。めちゃめちゃ便利!

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An entry for that got out of control! From the board prompt list, prompts were "bang" and "don't cry", and made using Storyboarder

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昔描いたうみねこ絵をControlNetでリメイク
ガムテープ咥える女をそこそこ認識できてるのがすごい
普通のi2iなら崩壊してたところだが・・・

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"A mysterious young woman, controlled by the Empire, and born with the gift of magic..."

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Sarah's uncontrollable levels of silly

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The one controlling Gigam0th
Akira Satomi

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I recently bought because it was on sale and reminded me of UDG and I really like it!

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3: Lilith McKenzie - Control

hehuheuhue, she's not that abrasive anymore but the energy still fits overall

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3Dマネキンから関節データを抽出してそれを元にAI君が描いている

このレベルの3Dマネキンならフリーソフトで1分で作れる

(初音ミクとこのポーズの組み合わせは多分ControlNetがなくても再現可能なくらいたくさん描かれて(学習されて)そうなので題材としては不適切だったかも) https://t.co/jdOWhpOk4i

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ControlNetを試してみた

Anything-v.3 + ControlNet-openpose

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ControlNet Pose&depth2image animation test

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Funny that while the Martians don't have innate telepathic abilities like the Martians of DC comics, they *do* still have telepathic control rods, so they end up functioning very similarly.

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Hi friend ❤️
Demoness of the predatory inhabitants.

She entered the earth knowing that she alone could not cope with the chaos she was carrying.
But then she did not know that she had the gift of controlling any living creature...
Reserve 0.1 eth ❤️

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Got thinking about Eirin and I went out of control drawing big legs and a cheongsam that is probably far too much. This work revitalized me.

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ControlNet posing reference picture
It takes only 1 sec to rig an openpose skeleton to the character mesh. The openpose skeleton makes posing a lot more accurate.

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AI painting practice - Blender + ControlNet With more practice, one day I will make a short comic series about Endfield.
(ControlNet makes posing more accurate. It takes only 1 sec to rig an openpose skeleton to the character mesh. Ref pic in thread.)

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