Substance(PBR Spec/Gloss) → Unity(UTS2)
当然、金属のDiffuseColorは真っ黒なので、UTSのBaseMapにはSpecularMapを挿して見た目調整しています。他に正しい方法あるのかもしれないけど…

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Hi!
I'm Diana, freelance texture artist, who adores hp and pbr so much, that I've decided to fully learn how to do 3D. XD
Most of my recent projects are under NDA, but they are really cool.

Looking for opportunities!

https://t.co/L3s8hV5nYl

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✨Hi I'm Leigh-Ann, a 3D environment artist working in the video game industry. I love creating stylized game art in PBR and hand painted. Here is some of my personal work.✨

🎨 https://t.co/G11frsZfpm

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Samurai robot character model, suitable for both game asset and subdivision-ready for films or close up. Comes with full rig in both Maya file and Blender file. PBR textures in 2048*2048 quality. https://t.co/iOQRAPJ95N

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recently finished a PBR-based railgun model using substance painter to showcase roblox's new experimental custom material features !

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Hi! I would like to demonstrate the material I created with diamonds coated. This is only attainable by 's toon shader which goes beyond toon now lol. My use of PBR makes "flat" objects turn iced out by flashy diamonds:
(https://t.co/nuQTmU36s0)

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Min Min returns to smash ultimate, this time using her PBR setup from Arms!!! Also did a lot of UV remapping this time around to work with the AO map, and that took quite a bit of time to do ._.

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welp... was hoping this model was good enough to be compressed for ultimate, but sadly, IT'S NOT! Fails to fucking compress, and my optimization skills is just shitty >_>

Don't want to use the Accel World vs SAO model, it lack the proper PBR maps compared to SAO Fatal Bullet.

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James The Red Engine And Edward The Blue Engine PBR will be coming to these bois also they have been edited for the tvs era. Thx to jamesbond for letting me make a new face depology and using his as a digram

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Este sábado 30 de noviembre impartiré un Workshop sobre texturizado mediante Substance Painter, veremos procesos capa a capa para 2 texturas PBR, os llevaréis todos los archivos de estos modelos y veremos el trabajo de una textura stylized.
https://t.co/uRsvrwsHXu

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Congrats on the milestone!
I'm a 3D artist doing stylized stuff (both PBR and hand-painted) open for opportunities who is currently in love with Disco Elysium. You can see my portfolio here https://t.co/usU8LdujbK

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WOW! New tutorial released!!
How to create a real-time PBR character from scratch?
Modeling, retopology, unwrapping,
Baking, texturing and rendering all covered.
Perfect choice for beginner! https://t.co/7xEDBa769g

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So, still chipping away at Orimo's knight!! Been a heady amount of learnin' recently.
- Finalised the sculpt.
- Explored new alternatives for Retopo process, found love in Blender.
- Baked out maps.
- Began learning Substance painter
- Now texturing a first time PBR character.

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Got what it stakes? 🧛‍♂️

https://t.co/vk0kmz5oig

More inbound, with many others being added every single day.

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Posting a bit less right now because I'm in the last stretch of my first assignments for this semester. A blockout wip for a level in Unreal, Sci-Fi hatch with PBR workflow, a shaman character for character design and a design for a shield to be sculpted.

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I don’t know why this gif exists but it does and its the most relevant one I could find so therefore you are a PBR, Seo

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Elementree, my dear Watson. 🔍
https://t.co/ehYm4AYEJO
More inbound, with many others being added every single day to the world’s largest library of real-world scanned data.

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Update:
-textures added
-simple AO map made for sm4sh's engine (I miss ultimate's PBR style now ;-;)
-Sword added
-Small Rigging Fixes
-Early start on expressions

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