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#Space: cracking the mystery of #NitrogenIce dynamics on #Pluto — Sputnik Planitia displays an astonishing #pattern of #FlatPolygons separated by narrow troughs, sign of #ThermalConvection within the icy mass that constantly renews its surface
👁 https://t.co/chRgnOchp5 via @CNRS
Pluto: the mystery behind the formation of the astonishing pattern of flat polygons separated by narrow troughs #Space #planetology #Science https://t.co/WbzytBl7gw by @ENSdeLyon @cnrs @UniofExeter https://t.co/YOjI4pBzrd
@jpierce_art @krybharat @RajaNandepu @amberkokochan @LaurenceFuller @smeccea @blakekathryn @DavidAriew @RaviVora @Ry_Hawthorne @jessewoolston @RobbieSTrevino @TedsLittleDream @iamfesq @ronnaldong thx Sir Pierce. mutual fan. def excited to keep creating in 2022 while listening a bit more to my intimate but universal sensations and put them into animated paints/polygons.
1, 2, 3 & 4 Right off the bat we have four totally finished art trades that I just. entirely forgot to put on any active social media lol. Bunching them together for ease, we have a variety of D&D characters in neon polygons.
Made an outfit for the @nardoiri base.
Quest compatible, total polycount of the model is 16k polygons.
YOOOO #ittoarataki ACTUALLY has abs! It's NOT painted on!!!
THEY HAVE
INDIVIDUAL
POLYGONS
#GenshinImpact #genshintwt IT'S TIME TO SIMP "For Real?!"
@nikodije I used waaaay too many polygons but I did it for you. Happy now? 🙂
...I've laid an in-game screenshot below it. See how the $20 quads match perfectly over the polygons but the green quad is way off? Wel...
50/100
The sign and the roof are finished today. Again I got carried away with the signboard ornaments. I will be cutting polygons when doing #UV. #UnrealEngine #gameart #gamedev #3d #maya #modelling #art #environment #gameart #blender #lowpoly
The original 2D digital painting is at the end of this photoset.
I’m in love with her too…and GREAT NEWS…I only used four primitives (shapes): Head - sphere, body - sphere, wave - sphere and base - cylinder. It registers at 293K polygons…😉
I don't really have the technical vocabulary to articulately explain what I mean - But I feel like the texture quality, and perhaps polygons, on some recent models has slipped from what it was a few years ago.
As examples, I think these four models look technically great
日本列島に降った雨がどの海に流れるのか、可視化してみた。
分水嶺、雨粒どうしが別々の海に注いでいくのが神秘的。トンネルを抜けると気候や植生が変わることも。
隆起と侵食が作り上げた天然の境界線、ずっと眺めていられそう…🧐
#30DayMapChallenge Day 3: Polygons - Watershed, Japan
Waveform OBJ export works, too bad there's no decent support for colored polygons to do stuff like the hands and some part of the feet. #DarkEarth
Fully redid Jessie's shirt w/ extra polygons in the... Expanding areas.
Skirt I had to make from scratch for the dip in the navel and cause I wanted something I could morph a lot easier. The skirt included was all over the place.
All the surface detail like the scales, bumps in the headphones etc is all physically modeled. Ussualy I'd do detail like that in substance but I am learning Zbrush.
Because of this the mesh is 30,000,000 polygons lmao retopologizing this week. Hoping to bring it down to 75k
Hey Mihoyo, just rip some polygons and textures out of Smiley Yanxiao and you'd make a buff Itto 🤣
By: https://t.co/pd9EWnoYdV
OG: https://t.co/48F6egd6Mr
There are a number of things to consider, not the least of which that I've never really done this method before so I'm unsure how it will work.
On the first Pacifica Archipelago map I drew a series of generalized contour polygons as the basis for an interpreted DEM.
@crypto888crypto Hi @crypto888crypto My name is Derek, and I visualize things in polygons. ☺️
My Favourite Arcade Games of 1989 – No.9
Hard Drivin’
One of the first arcade games to use 3D polygons, Hard Drivin' approached the race game genre from a different angle. A mix of driving simulation and arcade stunt track racing, it’s a challenging and innovative game.
@TodoNFTs Hello! I’m Derek from Singapore 🇸🇬 I’m a digital artist that visualise things in 2D manually crafted polygons using a pen tool. 😉