Briefly popping back over here to post some hand and subsurface scattering studies! They were really fun! Did all of them within an hour or so

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Been trying to get more experimental with light sources, and playing with subsurface scattering.

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My role in our team is environmental assets and lighting/atmospherics. Been really impressed with how many values we can tweak and that everything has logic handles for on the fly changes.

Looking forward to playing with both surface and subsurface lighting on Europa.

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[UPDATE] https://t.co/Jn44A6JJu0 collaborative project 'Europa Descent' for by
I developed a modular system for subsurface tunnels tonight. Spending tomorrow night blocking out the 30-40 tunnel shapes I will need for large caves/slopes/intersections etc.

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Inaugural Series advanced Leonardo da Vinci research in real time GMT 2/3/2018 Revelations of unknown subsurface Studies within X-Radiographic Plate Leonardo's rediscovered "The Madonna Annunziata"LEFT hidden 515years since created Florence Circa1503-Comparison with"St Anne"RIGHT

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"Salvator Mundi"when in Cook Coll 1900)-Actually has prior Subsurface Study of much higher"Raised Hand & Drape”never before seen/revealed by any other research-shown by advanced VegaScan technology-Hand seems by Leonardo- Research indicates Hand/Orb by Leonardo-No comment on rest

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Tbh subsurface scattering might make me go back to realistic shaded pones

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Pictorial on subsurface scattering. Only strongly apparent from strong perpendicular light sources and heavy cast shadows. Don't abuse it!

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Hand studies ft. that sweet subsurface scattering

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分割した面をランダムに選択し、「Extrude Individual and Move」を拡大縮小しつつ繰り返す。そしてSubsurfをかけるとキノコだらけになる。繰り返すと腐海になる。#b3d

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SSS (Subsurface Scattering : 표면하산란(表面下散乱))

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random thought - using signed distance fields for subsurface scattering? Quick Test gif, maybe promising :)

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Turns out triplanar+parallax+subsurface translucency is not an easy to assemble shader. I think it will work though.

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last two week I think only about reflection, subsurface scattering, refraction and omg I didn't notice how paintings became a physics

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角を立たせたいのにSubsurfを使うと形がぬるくなってしまうとき、Crease(クリース)という機能を使います。角を作りたい辺を選択→[Shift]+[E]→マウスをスライドするとウェイトの度合いを調節できます。私は主にエッジを立たせた髪の毛のモデリングにこれを使ってます。

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Want to render milk, skin or wax? Christos' new training for 21 goes over SubSurface Scattering!
https://t.co/vJHOeq0jmx

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こっちも改修中。今回はSubsurf使わずにローポリ気味に形状をまとめる練習をしよう。ドリルツインテール装備前のTrisが8000あるので、最終的に5000目標はちと厳しいか

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