画質 高画質

texturing... it's so difficult. But we move!

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it looks kind of insane but it's really not that awful, I just need to find a pretty in depth guide for texturing 🥴 or possibly ask some modders

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I'm planning to try for UGC soon-ish and decided to make a few concepts.. First things first, FAT CAT!! CHONKY BOY!!
Needs texturing obviously, planning to make at least 3 different kinds of colors

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Toolbag Artist Highlight - Raising Dragons 🌽 Artstation Challenge by

See more of their work: https://t.co/gG6mknZgdU

Rendered in

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I took a break from this but now i'm back and the armchair is finally done! she's juicy. mostly moved on to texturing but I've got some frames and wall pieces to make. lets not talk about the lighting haha

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Progress update: Have spent the last week preparing color ids, doing retopology, and working on the texturing progress of the cyber demon. I'm content with how the textures are turning out so far 🤔Will continue to polish these as I go!

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texturing is fun =)

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Jeremy Child's hand-rolled ink brushes are perfect for adding messy realism to your work! They're ideal for line art, text, borders, backgrounds and for texturing designs and illustrations. https://t.co/dhK6DaT9nr

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Day 19: Honey! Decide to go with a character named Honey, straight up made of honey! Kinda went ham on texturing this one for some reason, but I like it!

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Game Project- Crash Fanart

In this study, I applied some knowledge of retopology, loop organization, texturing and UV maps and applied what I learned about Bake.

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3D throwable commission <

>design -
>3D Modeling & Texturing - NiM
...

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wanted to post a version without the texturing and toning so the details and line work can be better seen <3
i like the lining on this piece a lot actually!! https://t.co/WWFvw77Gb9

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Some texturing progress on my girl and her baby dragons~ 🌽✨ we're getting somewhere :)

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looks like cree broke her healthy diet and is now eating whatever's in arm's reach in a hazed out stupor! how big will she get? :o

sketch by and lines/colors/texturing by me!

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More work on my coat. Weight painting was finished and now I'm just messing with texturing a quick rough idea.

End goal is to have the energy bits animated with flowing and fluctuating energy.

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Progress! This time with texturing. I used SP before for college work but this time i needed to study a bit more abt some features i never cared before lol. After some mistakes with the quality of the mesh (left) i managed to pull a good result for me(right)

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Heyo! Hope this helps someone out! My way of texturing without going too crazy with the details c; But yeh share this around. Cheers!!! 😁

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