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Volumetric Abstract in C64 Palette · 20190220
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#generative #processing #creativecoding #volumetric #noise #abstract #everyday #daily #geometric #commodore64
Volumetric Abstract in Pink and Orange · 20190213
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#generative #processing #abstract #everyday #geometric @disorient
Abstract Volumetric Texture Cubes · 20190210
This is my first attempt applying the abstract painting technique I was exploring in mid-January to 3D surfaces.
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#generative #processing #creativecoding #abstract #everyday #daily #geometric
Volumetric Texture Cubes Selfie · 20190207
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#generative #processing #creativecoding #everyday #geometric #selfie #abstract #noise #texture #cube
Here's a closer look at our gorgeous cover featuring Korwa and Lyria, drawn by @WeissenFlugel! Their sleek and volumetric dresses were inspired by Guo Pei's Summer 2017 couture collection.
Note that @Sketchfab also supports animated point clouds, pretty cool for volumetric video, some nice examples by @IntelRealSense https://t.co/4ZGrIP18Q3 https://t.co/W3lsKDk6rf
EEVEEのPrinciple Fog楽しい。使いこなせてないからだと思うけど、なぜか絵っぽくなるな
#blender3d #b3d #eevee #volumetricfog
And now finally, my volumetric path tracer ran on Moana's cloud with multi-scattering (with uniform phase & path depth to 1000).
I really love seeing those clouds refining in real time :) Maybe a video soon when I am done with a bug generating some firefly sometimes...
The wooden house is a little more rustic now. Trying out some effects with #Blender3d volumetric light in a night scene. How do you like it? 🙂
#gamedev #indiegames #indiedev
Working on blocking out the waterfall material and any other major scene FX I need, the volumetric fog helps a lot in establishing the mood. Also I added some basic animation to the flat water material. #gameart #ue4 #madeinunreal #gamedev #environmentart
Bringing the first #lowpoly scene I did a few years ago into #Blender3d's upcoming realtime renderer Eevee and "remastering" it a bit, adding more details and making it a night scene. Fun to play with volumetric light! #screenshotsaturday #b3d #gameart @polycount #Eevee #gamedev
Implemented new Volumetric Light System,fixed few technical issues, getting close to demo build for closed tests. Also working on new weapon
volumetric lighting and reflection practice in #cinema4d and #photoshop
Volumetric used in a new cool way
Would be wicked to add digital simulations on top of this. Like a smoke dancer
https://t.co/kEl0rDqpyi
Got my Volumetric plugin working with unity's tree renderer. Update coming soon! https://t.co/9Xn4jOgtKW